
hive-147818 Tag Posts Index
Explore on-chain topics from the Hive blockchain.
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Mate in 5 Exercise 18
This is a cross post of @fernandoylet/mate-in-5-exercise-18 by @fernandoylet.Similar to problem 17, the bishop seems to lose a step while setting up for the checkmate
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Mate in 5 Exercise 5
Black plays and wins in 4 moves 1... Qh5+ 2. Kg1 Qh6 3. Rc8 Qe3+ 4. Kf1 Qf2# The analysis board does checkmate in 5 black moves 1... Qa1+ 2. Kh2 Qa2+ 3. Kg1 Qxg8+
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Mate in 5 Exercise 4
From the "Chess Akt" book "500 chess puzzles". Subtitle: Mate in 5. Advanced & Expert Level. White plays and win in only 3 moves Qg8+ Kh5
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Follow the ruffle !
I and my friend Giacomo organize another Checkmate Coin Ruffle: Checkmate Coin Ruffle Follow the link to partecipate, vote and win !
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Computer-Generated Chess Problem 02720
This is an original 'KQRR vs kqrr' mate in 4 chess puzzle created by the prototype computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS)
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Computer-Generated Chess Problem 02719
A newly published and original KRBP vs kp four-move chess puzzle or problem (whichever you wish to call it) composed by Chesthetica using the Digital Synaptic Neural
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Computer-Generated Chess Problem 02718
An original 'KQBN vs kqbp' #3 chess construct composed autonomously by a computer program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational
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Computer-Generated Chess Problem 02717
Here is a 'KQRRN vs krnp' mate in 3 chess problem generated by a computer program, Chesthetica, using the 'DSNS' computational creativity approach which does not
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Computer-Generated Chess Problem 02716
Here is a new 'KQRP vs kpppp' study construct generated by the program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity
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Computer-Generated Chess Problem 02715
An original 'KQRBPP vs kqrbn' mate in 5 chess construct composed autonomously by Chesthetica using the Digital Synaptic Neural Substrate AI computational creativity
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Computer-Generated Chess Problem 02714
Now, this is a 'KRRNNP vs krnp' mate in 3 chess puzzle created by a computer program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational creativity
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Computer-Generated Chess Problem 02713
Take a look at this 'KRRBBN vs kqrbb' chess problem generated by a computer using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach.
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Computer-Generated Chess Problem 02712
What we have here is a 'KRNPP vs krnnp' study-like chess construct composed autonomously by a computer program, Chesthetica, using the computational creativity approach
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Computer-Generated Chess Problem 02711
Contemplate this 'KQRBNN vs krr' #4 chess problem generated by the prototype computer program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational
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Computer-Generated Chess Problem 02710
Now, here we have a 'KRBBNN vs kqpp' #4 chess construct composed autonomously by a computer using the DSNS computational creativity approach which doesn't use any
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Computer-Generated Chess Problem 02709
This is an original 'KQRBP vs kbpp' mate in 5 chess puzzle or problem (whichever you wish to call it) composed by a computer program, Chesthetica, using the Digital
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Computer-Generated Chess Problem 02708
Contemplate this 'KQRBBN vs kqrnn' #3 chess problem generated by a computer program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational creativity
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Computer-Generated Chess Problem 02707
An original 'KQRRBN vs kqrr' mate in 3 chess construct composed autonomously by a computer using the 'Digital Synaptic Neural Substrate' computational creativity
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Computer-Generated Chess Problem 02706
Published online for the first time, consider this KQBNPP vs krrbbppp study construct generated by Chesthetica using the computational creativity approach which
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Computer-Generated Chess Problem 02705
Now, here we have a 'KRRBNNP vs krnppp' mate in 3 chess puzzle or problem (whichever you wish to call it) composed by the program, Chesthetica, using the approach
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