Computer-Generated Chess Problem 02712
What we have here is a 'KRNPP vs krnnp' study-like chess construct composed autonomously by a computer program, Chesthetica, using the computational creativity approach which doesn't use any kind of traditional AI or even deep learning. There is no known limit to the quantity or type of compositions that can be generated. The accuracy of the main line presented for this study in the solution depends on the engine used and analysis time. The constructed position shown is nevertheless original.
White to Play and Win
Chesthetica v11.32 (Selangor, Malaysia)
Generated on 1 Aug 2019 at 8:37:05 PM
The chess problems are published chronologically based on the composition date and time. However, later compositions may have an earlier version of Chesthetica listed because more than one computer (not all running the same version of the program) is used. Try to solve this as quickly as you can. If you like it, please share with your friends. Take some time to study the analysis and you might appreciate the puzzle a little more. If you're bored of standard chess, though, why not try this?
Main Line of the Solution
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