Computer-Generated Chess Problem 02706
Published online for the first time, consider this KQBNPP vs krrbbppp study construct generated by Chesthetica using the computational creativity approach which doesn't use any kind of traditional AI or even deep learning. Chesthetica is able to generate three-movers, four-moves, five-movers and study-like constructs and also compose problems using specific pieces types fed into it (e.g. instructing it to compose something using a queen, rook and bishop vs. queen and two knights). Read more about it on ChessBase. The largest endgame tablebase in existence today is for 7 pieces (Lomonosov) which contains over 500 trillion positions, most of which have not and never will be seen by human eyes. This problem with 14 pieces goes even beyond that and was therefore composed without any such help whatsoever. The analysis presented for this study may not be perfect as it depends on the engine used and time allocated to it. However, the key move should be right.
White to Play and Win
Chesthetica v11.32 (Selangor, Malaysia)
Generated on 24 Jul 2019 at 8:40:55 AM
If you notice any version of Chesthetica 'skipped' from one problem to the next, that simply means additional (minor) changes were made to the program before it was set to run again. Chesthetica composes only unique or new constructs. If you have seen it before, cite the source and comment below because it is purely coincidental. If this one is too easy or too difficult for you, try out some of the others. Over time, the tactics you see in these puzzles will help you improve your game.
Main Line of the Solution
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