Computer-Generated Chess Problem 02720
This is an original 'KQRR vs kqrr' mate in 4 chess puzzle created by the prototype computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame tablebases, neural networks or any kind of machine learning found in traditional AI. Chesthetica is able to generate mates in 3, mates in 4, mates in 5, study-like constructs and also compose problems using specific combinations of pieces fed into it (e.g. composing something original using only three pawns vs. a knight). Read more about it on ChessBase. Any chess position over 7 pieces could not possibly have been derived from an endgame tablebase which today is limited to 7 pieces.
White to Play and Mate in 4
Chesthetica v11.32 (Selangor, Malaysia)
Generated on 8 Aug 2019 at 12:58:01 PM
Chesthetica, especially if running on multiple computers or operating system user accounts, is capable of generating far too many compositions than can be published in a timely fashion here. The newer ones will therefore only be published some time later. This is why the composition date above does not match today's date. Get a glimpse into the 'mind' of a computer composer. Try to solve this as quickly as you can. If you like it, please share with your friends. Solving chess puzzles like this can also help improve your game.
A Similar Chess Problem by Chesthetica: 02169
Main Line of the Solution
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