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Computer-Generated Chess Problem 02710

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Published: 02 Apr 2020 › Updated: 02 Apr 2020Computer-Generated Chess Problem 02710

Computer-Generated Chess Problem 02710

Now, here we have a 'KRBBNN vs kqpp' #4 chess construct composed autonomously by a computer using the DSNS computational creativity approach which doesn't use any kind of traditional AI. Chesthetica has the creative ability to compose positions that may otherwise take centuries to arise in an actual game, if ever. You can learn about how these constructs are selected here. Any chess position with this many pieces could not possibly have been obtained from known endgame databases. Chesthetica is therefore the real McCoy.

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1B6/8/6B1/8/8/2N4R/qp2pk1K/5N2 w - - 0 1
White to Play and Mate in 4
Chesthetica v11.32 (Selangor, Malaysia)
Generated on 30 Jul 2019 at 6:30:54 AM
Solvability Estimate = Moderate

Most changes to Chesthetica that result in a slightly higher 'version number' are simply to improve the interface, by the way. White is over a rook's worth in material but the precise win in this position still needs to be found. Do you think you could have composed something better with these pieces? Share in the comments and let us know how long it took you. Solving chess puzzles like this is probably good for your health as it keeps your brain active. Nobody wants something like early-onset Alzheimer's.

Main Line of the Solution

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