
vibecoding Tag Posts Index
Explore on-chain topics from the Hive blockchain.
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I Finally Got Into Vibe Coding!
I've known vibe coding for a while now but never really have the time to actually do it. I was familiar with #nocode movement but my brain was divided between making
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Using Caveman inside Antigravity
I recently switched to Antigravity, an AI tool from Google, for my coding needs. Claude's subscription was very good, and I was initially using my friend's credentials.
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Today Claude deleted my Uncommitted files in my project folder
It is very unfortunate to share that today I had some important project files deleted by Claude's code. I wouldn't completely blame Claude, as I was the one approving
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Mi experiencia aprendiendo sobre Vibecoding/ESP-ENG
Hoy quiero traerles mi aprendizaje sobre mi experiencia aprendiendo Vibecoding. Fue la primera vez que me atreví a estudiar algo así. Bueno, la primera vez fue gracias
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Replit Vibe Coding
Checkers built with Replit Hello everyone as it is my Ambition to learn how to code I was using a site called Replit not as so much to chest but to actually watch
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Are AI Created Games The Future of Retro Gaming?
I know, you read that title and are thinking, how in the world could AI make games. Well, it can and is and we are just starting to see real results in the gaming
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Auch ich habe mal was gevibed coded [GER/ENG]
Guten Tag meine lieben Squadis. Vibe Coding ist ja mittlerweile ein großes Thema und auch ich habe mir etwas von NetRunner Vibe coden lassen. Es geht um einen Twitch
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Heavy pressure to code something every single day otherwise the tokens goes waste
Since I started using AI coding tools with subscriptions, it has been a really amazing experience, and I started liking the way I sit and vibe code. I sometimes
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Is AI safe for your code?
The world is moving very fast with the help of Vibe coding. There is no manual coding anymore, and people have started using some AI tool or another. Even if there
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Vinnie's Archives & Mags' Whispers
The Archived and Whispered Collections, coming soon!
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SplinterTactics Dev Log 11: Items
Today I worked on getting the item system for SplinterTactics in place. There are three phases: Phase 1 is the item definition and generation system Phase 2 is the
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SplinterTactics Dev Log 10 - Alpha v1.1
In honor of the 10th dev log for SplinterTactics, and for those who are paying attention and have been wanting to try out the game... well, you can check it out
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Surprising to see how programming has changed in the last few decades
In the last few decades, the needs for coding and development have changed significantly. Once upon a time, recruitment was very strict, where people were selected
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SplinterTactics PvP
I just completed the first functional pass at PvP on SplinterTactics. This one took longer. For starters, I did it over the last 2 weeks while on vacation and with
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Codex usage limits are very bad even for a paid plan
With a huge frustration, I wanted to write this. I paid for the GO subscription to Chat GPT and got Codex. The main reason was that my usage limits started getting
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SplinterTactics Dev Log 9
Today I was extremely busy, so I didn't get much time. However I gave myself a Quality-of-Life feature - the SoundForge. I'm getting obsessed with the 90s SNES RPG
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SplinterTactics Dev Log 8
The Boss battles MVP is done! This one was pretty hard (took a long time to debug), because the tile system is really designed to house 1 unit per tile, so tons
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SplinterTactics Dev Log 7
Today I had less time, but still managed to sneak in a few new features: Support for 4 new skills: -- Sneak (Active skill) -- Snipe (Active skill) -- Scavenger (Passive
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Splinterlands Dev Log 6
Today I made the following updates: Added the ability to select your game board in Practice mode Added the "Thornwood Forest" game board, which is covered
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SplinterTactics Dev Log 5
Lots more progress on SplinterTactics in the last few days (that's the name I'm landing on for the game). I finally have a proper game loop in place. Lots of balancing
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