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SplinterTactics Dev Log 10 - Alpha v1.1

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Published: 20 Apr 2026 › Updated: 20 Apr 2026SplinterTactics Dev Log 10 - Alpha v1.1

SplinterTactics Dev Log 10 - Alpha v1.1

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In honor of the 10th dev log for SplinterTactics, and for those who are paying attention and have been wanting to try out the game... well, you can check it out at https://splintertactics.com/ :)

IMPORTANT NOTE: THE GAME IS IN ALPHA AND HAS LOTS OF BUGS & MISSING FEATURES! If you play the game, you're an early adopter and I encourage you to break it and let me know what breaks and what you want to see.

Today, I worked on adding a handful of new abilities.

More importantly though, I started spec'ing the items mechanic. This will be essential to make the gameplay fun, as it'll be what players get as rewards when they play through Endless Mode and the eventual Campaign Mode that I will also build.

Couple of important notes if you try out the game:

  • Right now the majority of enabled cards are set as STARTERS, which means every account has access to most cards. This will NOT be the case once the game is "officially" out.
  • Feel free to log in with your account nonetheless and set up your avatar. Lots more will be doable in the future, such as equipping owned items, managing lineups, and more.
  • Practice Mode and Endless Mode are quite functional, BUT lack a ton of balancing. So yeah, there are mechanics that break the game (bloodlust w/ life leech modifier, ahem...). I've not spent nearly enough time on balancing, but am fully aware that's an issue.
  • PvP works but still has lots of rough edges. Requires two players to be simultaneously available. Feel free to connect with me if you wanna coordinate a PvP battle :)

More tomorrow. And the next day. And the next.

Onwards!

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