
tactics Tag Posts Index
Explore on-chain topics from the Hive blockchain.
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Vinnie's Archives & Mags' Whispers
The Archived and Whispered Collections, coming soon!
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SplinterTactics Dev Log 11: Items
Today I worked on getting the item system for SplinterTactics in place. There are three phases: Phase 1 is the item definition and generation system Phase 2 is the
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SplinterTactics Dev Log 10 - Alpha v1.1
In honor of the 10th dev log for SplinterTactics, and for those who are paying attention and have been wanting to try out the game... well, you can check it out
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SplinterTactics PvP
I just completed the first functional pass at PvP on SplinterTactics. This one took longer. For starters, I did it over the last 2 weeks while on vacation and with
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SplinterTactics Dev Log 9
Today I was extremely busy, so I didn't get much time. However I gave myself a Quality-of-Life feature - the SoundForge. I'm getting obsessed with the 90s SNES RPG
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SplinterTactics Dev Log 8
The Boss battles MVP is done! This one was pretty hard (took a long time to debug), because the tile system is really designed to house 1 unit per tile, so tons
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SplinterTactics Dev Log 7
Today I had less time, but still managed to sneak in a few new features: Support for 4 new skills: -- Sneak (Active skill) -- Snipe (Active skill) -- Scavenger (Passive
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Splinterlands Dev Log 6
Today I made the following updates: Added the ability to select your game board in Practice mode Added the "Thornwood Forest" game board, which is covered
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SplinterTactics Dev Log 5
Lots more progress on SplinterTactics in the last few days (that's the name I'm landing on for the game). I finally have a proper game loop in place. Lots of balancing
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SPL Tactics Dev Log 4
Over the last day I've implemented several new mechanics as I work through all the different abilities. Ultimately my plan is to support at least 90% of Splinterlands
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SPL Tactics Dev Log 3
SPL Tactics Dev Log 3: Added Hive Authentication (using Hive Keychain) Card collection now syncs from a user's Splinterlands card collection (note that not all cards
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Digimon Survive [Let's Play] - 53 - Finale: "Harmonious Route" Ending
I finally finished the game and reached the credits!!! Don't worry though, I plan on keep playing until I reach an ending I save everyone! So, I'll take a break
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SPL Tactics Dev Log 2
Today, I created a backoffice tool that will let me manage several aspects of the game, specifically: Which cards are "active" (can be used within SPL
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Digimon Survive [Let's Play] - 52 - Final Training Session
After having lost against the final boss. I grinded my way into various battles and gained enough levels to win next time! Digimon Survive is a Digimon Visual Novel
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Digimon Survive [Let's Play] - 51 - Master's World
This is the final battle. You know for sure because it has multiple phases! Digimon Survive is a Digimon Visual Novel with Turn-based strategy battles. The game
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Tri Dimensional Chess
Also known as Star Trek Chess, or 3D chess sometimes. How do you play? How does it work? It always seemed confusing, because as hard as chess can be, how do you
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Digimon Survive [Let's Play] - 26 - Shuuji's Dark Evolution
Shuuji's weakness gets exploited and tragedy happens. This is one of the biggest events in my playthrough as it paints what happens when the bong between Diginmon
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Digimon Survive [Let's Play] - 25 - Fake vs Real
After falling into the enemy trap and getting separated, Takuma goes after his friends and saves them from illusions one by one. Digimon Survive is a Digimon Visual
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Splinterlands Battle Diary: Invisible War Tactics and a Thrilling Victory Story
Hello Splinterlands warriors. How are you all? I hope you are all healthy and having a wonderful day. I am back with the second entry of this week in my Splinterlands
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Showdown In Abu Dhabi
source This weekend will see the final race of the Formula One season in Abu Dhabi with three drivers theoretically in with a chance of winning the title. No one
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