SplinterTactics Dev Log 9
Today I was extremely busy, so I didn't get much time.
However I gave myself a Quality-of-Life feature - the SoundForge.
I'm getting obsessed with the 90s SNES RPG vibes of the songs I've been generating for SplinterTactics, so I made the SoundForge to house all the tracks in one place :)
I also got a chance to add a few more units as well as implement a few more abilities, including:
- Scattershot: Active ability. Attacks up to 6 enemies within 4 tiles of this unit.
- Ambush: Passive ability. When an enemy unit moves into a cell adjacent to this unit, this unit immediately strikes that enemy as a free attack outside of normal turn order.
- Amplify: Friendly units within 3 tiles of this unit (including itself) deal double damage from Thorns, Magic Reflect, and Return Fire.
I'm now at 41 implemented abilities.
Here's a teaser of the SoundForge:
And here's a teaser of Boss battles which I implemented yesterday:
<3
Leave SplinterTactics Dev Log 9 to:
Read more #splinterlands posts
Best Posts From bravetofu
We have not curated any of bravetofu's posts yet. But you can encourage our curation team to review posts by visiting them regularly and by referring other readers. Because we give priority to frequently read content.
More Posts From bravetofu
- Splinterlands History Era 1 Recap
- Splinterlands History #05: Tinkerers
- Splinterlands History #04: Silence
- Splinterlands History #03: Breach
- Splinterlands History #02: Calamities
- Splinterlands History #01: Abundance
- Vinnie's Archives & Mags' Whispers
- SplinterTactics Dev Log 11: Items
- SplinterTactics Dev Log 10 - Alpha v1.1
- SplinterTactics PvP
- SplinterTactics Dev Log 9
- SplinterTactics Dev Log 8
- SplinterTactics Dev Log 7
- Splinterlands Dev Log 6
- SplinterTactics Dev Log 5
- SPL Tactics Dev Log 4
- SPL Tactics Dev Log 3
- SPL Tactics Dev Log 2
- SPL Tactics Teaser
- Splintiers & Vibe Coding 101