π ππππππ πππππππ || πππ π πππππ ππππ ππππππ
Hello Everyone! Hope you all are doing great and welcome to another #Splinterlands post.
It's time for another card spotlight, and today I want to take a look at a card that honestly doesn't get talked about very much. The card is, Forlorn Geomant. At first glance, this card looks like a giant walking rock with some serious anger issues.
But after checking its stats and abilities, I think this card actually has a very specific role that can be extremely useful in certain battles.
π π’π«π¬π ππ¦π©π«ππ¬π¬π’π¨π§π¬
Looking at the max-level version, the first thing that caught my eye was the stats.
Mana Cost: 13
Magic Damage: 5
Armor: 5
Health: 10
Speed: 3
Those are some pretty big numbers.
The mana cost is definitely high, so this isn't a card you'll use in every battle. But when mana isn't a problem, Forlorn Geomant can bring a lot of value.
Five magic damage is no joke.
That amount of damage can melt through enemy teams pretty quickly.
πππ’π₯π’ππ² π: ππ¦π©πππ
Impede: -1 to target's speed after each successful attack.
This ability might not look exciting at first, but speed is one of the most important stats in Splinterlands.
A slower enemy:
Misses more attacks
Attacks later
Becomes easier to hit
Over multiple rounds, Impede can become surprisingly annoying for your opponent.
Imagine reducing a fast enemy from 6 speed to 3 speed over a few turns.
That can completely change a battle.
πππ’π₯π’ππ² π: ππ’π§π ππ«πππ€
Wingbreak: Always targets the first Flying enemy unit regardless of position, abilities, or modifiers. +2 damage if the target has Flying.
Honestly, this ability is pretty cool.
Most units attack whatever target the game normally assigns.
Forlorn Geomant doesn't care.
If there is a Flying enemy anywhere on the battlefield, this giant rock monster immediately focuses on it.
And then it deals extra damage.
That's actually a hard counter to many Flying units.
ππ‘π² π ππ‘π’π§π€ ππ‘π’π¬ πππ«π ππ¬ ππ§πππ«ππ¬ππ’π§π
What I like most about Forlorn Geomant is that it feels different.
A lot of cards are designed to do general damage.
This card feels like a specialist.
If your opponent relies heavily on Flying units, this card becomes much more dangerous.
And let's be honest...
There are plenty of powerful Flying cards in #Splinterlands.
Having a dedicated counter can be extremely useful.
The combination of:
High magic damage
Wingbreak targeting
Speed reduction
Creates a unique package.
ππππππππππ
After looking at Forlorn Geomant, I think it's one of those cards that can surprise people.
It's not flashy.
It's not the most popular card.
But it fills a very specific role and does it well.
The massive 5 magic damage already makes it dangerous, and Wingbreak gives it a unique identity that few other cards have.
If your opponent loves Flying units, this giant rock Djinn might be exactly what you need.
And honestly,
A giant stone warrior throwing magical attacks at dragons and birds sounds pretty awesome.
Anyway thats it for todayβs #splinterlands grind. Please do give your reviews in the comments section below. I would really appreciate it :)
I'll be back with another one soon. So do follow me if you want to stay updated. Till then, Stay Happy and Stay Hydrated.
THUMBNAIL IS EDITED IN CANVA
IMAGE SOURCE IS GIVEN BELOW
Leave π ππππππ πππππππ || πππ π πππππ ππππ ππππππ to:
Read more #hive-13323 posts
Best Posts From ADIL
We have not curated any of rookie2001's posts yet. But you can encourage our curation team to review posts by visiting them regularly and by referring other readers. Because we give priority to frequently read content.
More Posts From ADIL
- [ πππππππ ππππ πππππππ πππ ππππ ππππππππππ ] [ ππππππ πππππππππ #π ]
- [ ππππππ πππππππππ ] [ πππ ππ πππ ππππ πππ ππππππ πππππ ππ πππππππππππππ ]
- [ πππππππ ππππ πππππππ πππ ππππ ππππππππππ ] [ ππππππ πππππππππ #π ]
- ππππ ππππππππ || πππ ππ πππ ππππ ππππππππππ πππππ πππππππππππ
- π ππππππ πππππππππ ππππ πππ πππ || ππππππ πππππππππ #π
- ππππππ πππππππ || πππ ππ πππ πππππππ πππ πππππππππ π πππ πππππ
- πππππππ πππ ππ ππππππ ππππππππ ππ πππππππππππππ || ππππππ πππππππππ #π
- π ππππ πππ π πππππππ || πππππππππ πππππ ππ ππππππ πππ?
- ππππ ππππ || ππππππ πππππππππ #π || πππππππ πππ ππ πππππππππππππ
- ππππππ πππππ || πππ ππ πππ ππππ πππππππ πππππππ
- π ππππππππ ππππππππ || ππππππ ππππππππππ || πππππππ
- ππππππππ || πππ πππππ πππππππ πππππππ π ππππππ πππππππ
- πππππ π ππππ || πππ πππππππππ ππππ πππππππ ππππ πππππ
- ππππ ππππππ || πππ ππ πππ ππππππππ πππππ π'ππ ππππ
- π ππππππ ππππ πππππ || ππππππ ππππ, ππππππππ πππππ
- ππππππππππππ || ππππ πππ πππππ ππ ππππ ππ πππππ ππππ
- ππππππππ πππππ'ππππ || πππ ππ πππ ππππππππ πππππππππ π'ππ ππππ
- ππππ ππππ || πππππ ππππ, πππ ππππππ
- πππππππ πππ || πππ ππππππ πππ ππππππ, πππ ππππππππ ππ ππππ
- π ππππππ πππππππ || πππ π πππππ ππππ ππππππ