Published: 26 Jul 2020 › Updated: 26 Jul 2020
Computer-Generated Chess Problem 02880
Here is a new 'KRRBN vs kr' #4 chess problem generated autonomously by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS does not use endgame tablebases, neural networks or any kind of machine learning found in traditional artificial intelligence (AI). It also has nothing to do with deep learning. You can learn more about the DSNS here.
White to Play and Mate in 4
Chesthetica v11.64 (Selangor, Malaysia)
Generated on 1 Apr 2020 at 10:02:12 PM
If you notice an earlier version of Chesthetica listed with a newer problem, that simply means an earlier version may have been running on a different computer or OS user account. White has a decisive material advantage in this position but the winning sequence may not be immediately clear. Do share and try out some of the others too. Take some time to study the analysis and you might appreciate the puzzle a little more.
A Similar Chess Problem by Chesthetica: 02508
Solution
<| Book | DTube | Facebook | Instagram | Twitter | Website |>
Leave Computer-Generated Chess Problem 02880 to:
Read more #chess posts
Best Posts From Chesthetica
We have not curated any of chesthetica's posts yet. But you can encourage our curation team to review posts by visiting them regularly and by referring other readers. Because we give priority to frequently read content.
More Posts From Chesthetica
- Computer-Generated Chess Problem 02892
- Computer-Generated Chess Problem 02891
- Computer-Generated Chess Problem 02890
- Computer-Generated Chess Problem 02889
- Computer-Generated Chess Problem 02888
- Computer-Generated Chess Problem 02887
- Computer-Generated Chess Problem 02886
- Computer-Generated Chess Problem 02885
- Computer-Generated Chess Problem 02884
- Computer-Generated Chess Problem 02883
- Computer-Generated Chess Problem 02882
- Computer-Generated Chess Problem 02881
- Computer-Generated Chess Problem 02880
- Computer-Generated Chess Problem 02879
- Computer-Generated Chess Problem 02878
- Computer-Generated Chess Problem 02877
- Computer-Generated Chess Problem 02876
- Computer-Generated Chess Problem 02875
- Computer-Generated Chess Problem 02874
- Computer-Generated Chess Problem 02873