Computer-Generated Chess Problem 02884
Now, this is a 'KRRBNN vs kqrbn' study-like construct or chess problem generated autonomously by a computer program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational creativity method. It does not use endgame tablebases, artificial neural networks, machine learning or any kind of typical AI. The chess board is a virtually limitless canvas for the expression of creative ideas (even by computer). There is also no proven limit to the quantity or type of legal compositions that can be automatically generated. Noteworthy here is that a chess position with over 7 pieces could not have been derived or taken from an endgame tablebase because 7 pieces is the present limit.
White to Play and Win
Chesthetica v11.64 (Selangor, Malaysia)
Generated on 5 Apr 2020 at 1:03:03 AM
Humans have been composing original chess problems for over a thousand years. Now a computer can do it too. Chesthetica composes everything autonomously (no human intervention) and even chooses the main line of the solution to show you. If this one is too easy or too difficult for you, try out some of the others. Some of these problems may be trivial for you, especially if you're a club or master player but bear in mind that chess lovers can be found at all levels of play. So do check out some of the other problems. You can probably find something more to your taste. If you're bored of standard chess, though, why not try this?
A Similar Chess Problem by Chesthetica: 02791
Solution
<| Book | DTube | Facebook | Instagram | Twitter | Website |>
Leave Computer-Generated Chess Problem 02884 to:
Read more #chess posts
Best Posts From Chesthetica
We have not curated any of chesthetica's posts yet. But you can encourage our curation team to review posts by visiting them regularly and by referring other readers. Because we give priority to frequently read content.
More Posts From Chesthetica
- Computer-Generated Chess Problem 02892
- Computer-Generated Chess Problem 02891
- Computer-Generated Chess Problem 02890
- Computer-Generated Chess Problem 02889
- Computer-Generated Chess Problem 02888
- Computer-Generated Chess Problem 02887
- Computer-Generated Chess Problem 02886
- Computer-Generated Chess Problem 02885
- Computer-Generated Chess Problem 02884
- Computer-Generated Chess Problem 02883
- Computer-Generated Chess Problem 02882
- Computer-Generated Chess Problem 02881
- Computer-Generated Chess Problem 02880
- Computer-Generated Chess Problem 02879
- Computer-Generated Chess Problem 02878
- Computer-Generated Chess Problem 02877
- Computer-Generated Chess Problem 02876
- Computer-Generated Chess Problem 02875
- Computer-Generated Chess Problem 02874
- Computer-Generated Chess Problem 02873