Computer-Generated Chess Problem 02881
What we have here is a 'KQBBNPPP vs kqbbppp' four-move chess problem generated by the prototype computer program, Chesthetica, using the Digital Synaptic Neural Substrate AI computational creativity method. Chesthetica can compose problems that might otherwise take centuries or longer for human composers to think of, so you may enjoy them right now. You can learn more about the DSNS here. Any chess position over 7 pieces could not possibly have been derived from an endgame tablebase which today is limited to 7 pieces.
White to Play and Mate in 4
Chesthetica v11.64 (Selangor, Malaysia)
Generated on 2 Apr 2020 at 6:34:17 PM
Chess puzzles are ancient. Some are over a thousand years old but only in the 21st century have computers been able to compose original ones on their own like humans can. Now, let's see what else there is to say. Give me a moment. Try to solve this as quickly as you can. If you like it, please share with your friends. Over time, the tactics you see in these puzzles will help you improve your game.
Solution
<| Amazon | BitChute | Minds | Reddit | WordPress | YouTube |>
Leave Computer-Generated Chess Problem 02881 to:
Read more #chess posts
Best Posts From Chesthetica
We have not curated any of chesthetica's posts yet. But you can encourage our curation team to review posts by visiting them regularly and by referring other readers. Because we give priority to frequently read content.
More Posts From Chesthetica
- Computer-Generated Chess Problem 02892
- Computer-Generated Chess Problem 02891
- Computer-Generated Chess Problem 02890
- Computer-Generated Chess Problem 02889
- Computer-Generated Chess Problem 02888
- Computer-Generated Chess Problem 02887
- Computer-Generated Chess Problem 02886
- Computer-Generated Chess Problem 02885
- Computer-Generated Chess Problem 02884
- Computer-Generated Chess Problem 02883
- Computer-Generated Chess Problem 02882
- Computer-Generated Chess Problem 02881
- Computer-Generated Chess Problem 02880
- Computer-Generated Chess Problem 02879
- Computer-Generated Chess Problem 02878
- Computer-Generated Chess Problem 02877
- Computer-Generated Chess Problem 02876
- Computer-Generated Chess Problem 02875
- Computer-Generated Chess Problem 02874
- Computer-Generated Chess Problem 02873