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Computer-Generated Chess Problem 02879

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Published: 25 Jul 2020 › Updated: 25 Jul 2020Computer-Generated Chess Problem 02879

Computer-Generated Chess Problem 02879

Contemplate this 'KQBNN vs kqbn' #4 chess problem generated by a computer program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational creativity approach which does not use any kind of deep learning. There is also no proven limit to the quantity or type of legal compositions that can be automatically generated. Noteworthy here is that a chess position with over 7 pieces could not have been derived or taken from an endgame tablebase because 7 pieces is the present limit.

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2K5/8/1N5B/b1k2N2/5Q2/7q/8/3n4 w - - 0 1
White to Play and Mate in 4
Chesthetica v11.64 (Selangor, Malaysia)
Generated on 30 Mar 2020 at 7:47:07 PM
Solvability Estimate = Easy

The chess problems are published chronologically based on the composition date and time. However, later compositions may have an earlier version of Chesthetica listed because more than one computer (not all running the same version of the program) is used. White is significantly ahead in material. Did you find this one interesting or have something else to say? Leave a comment below! Over time, the tactics you see in these puzzles will help you improve your game.

Solution

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