Indie Devlog - Unity Line of Sight - Top Down Shooter
Here's my top down shooter devlog #1.
Line of sight (or fog of war) is the underlying mechanism for this game.
Scriptable Render Pipeline (Unity) is used to render only the pixels that are in your field of view.
Blend tree matches animations to your aim direction (X and Z axis).
Pls lemme know if you want open source code on fov or third person shooter controller etc.
FOV, Aim, Physics 0:00
Blend Tree 0:57
Minimap 1:35
FOV Basic Concept 2:09
My Previous Project 6:26
Field of View Effect in Unity (Line of Sight, View Cone)
Show a Silhouette When Hidden Using URP Renderer Features (Unity Tutorial)
Ape Out:
https://store.steampowered.com/app/447150/APE_OUT
▶️ 3Speak
Leave Indie Devlog - Unity Line of Sight - Top Down Shooter to:
Read more #gamedev posts
Best Posts From roundbeargames
We have not curated any of roundbeargames's posts yet. But you can encourage our curation team to review posts by visiting them regularly and by referring other readers. Because we give priority to frequently read content.
More Posts From roundbeargames
- i thought koreans were dumping hbd but no
- one thing that people are not talking about regarding apr
- I kinda change my mind
- for the first time I'm worried
- -
- Writing the Attack System Part 1 - C++ GameDev
- Writing the Input Buffer - Indie GameDev - C++
- 우연히 보고 들렀어요
- Indie Devlog - VFX and Gunplay - Top Down Shooter
- Indie Devlog - Unity Line of Sight - Top Down Shooter
- GameDev Takes Time
- How bad do you wanna be a game developer?
- I joined a team - FPS project is halted
- FPS Devlog - Prototype Scene in HDRP
- Roundbeartalks #12 - GameDev Chat
- Roundbeartalks #11 - GameDev Chat
- Roundbeartalks #10 - GameDev Chat
- Roundbeartalks #9 - GameDev Chat
- Roundbeartalks #8 - GameDev and Stuff
- Gamedev - Code With Me #7