
gamedev Tag Posts Index
Explore on-chain topics from the Hive blockchain.
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Welcome to Boom Miner — The Official Launch Announcement
Boom Miner Is Almost Here — Here's Everything You Need to Know After around two months of development, Boom Miner is finally ready to launch. This post covers the
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🚀 Hello Hive! I'm PhantomScript, the Developer Behind Boom Miner
🚀 Hello Hive! I'm PhantomScript, the Developer Behind Boom Miner Hello Hive! My name is PhantomScript, an independent developer who enjoys building web applications
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Mining Mike: Mech Survivor
so im working on a game with a couple other people thats a mech-themed rougelike survivor game with RTS elements. its called Mining Mike as of right. now. im the
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E-Begging
Back in the early days of blogging, since before it was called that, there was a strong community distaste for "monetization", aka earning money from your
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Gobblin Procreate Drawing
Quick video showing my drawing process. Lately I have been trying out Procreate on the iPad using a stylus. I am not fully comfy with it but I discovered it
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The Muse Needs a Pillow
There's a story somewhere inside my head that I'm trying to put to paper. It's fiction, to be clear, and I still don't know all the details, but the core of it—the
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Retro Roguelike Dungeon Crawler (Long Overdue Updates)
Last time I did a devlog it was to say the code was refactored and cross-platform. Big new changes are procedural generation is back and I added "fog of war",
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Printed Prototype of “Svarog’s Curse” – First Impression Feedback (Would You Try This Game?)
We just printed a physical prototype of our board game Svarog’s Curse, inspired by Slavic mythology. I’m looking for honest first impressions before we move further
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MOON Dev Log — May 2026: Mobile, PWA, and Attack Alerts
It has been a while since we wrote up what changed in the game in one place. Our last “what’s new” style post was What is new in MOON Uni 2? (August 2025). Storyline
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Small update on Mining Sim
Small update on Mining Sim Just putting out a small update so people know this is still being worked on. I wanted to move on to the next test phase already, but
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GNAR world dev log 13
time for another dev log. its been a minute since i posted about gnar world. the mine section got a facelift. some additions to the nature district and brazil the
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freewrite - "Convince me."
So I have been sitting on my computer ever since morning and have been working on this game project. It's my first time working with this program, so something that
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How to get started in Mining Sim
How to get started in Mining Sim After my last post explaining what Mining Sim actually is, I thought it would be better to also show how to get started in the current
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Mining Sim: the basic idea behind the game
What Mining Sim actually is I've been posting updates about what I'm building, but I realized I never really explained the game itself in simple words. So this post
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Back in sync and testing again in Mining Sim
Back in sync In my last post I wrote about getting my nodes back in sync from a checkpoint. They have stayed in sync since then, so even though the chain did fork
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First live-chain testing issue in Mining Sim
What Mining Sim is I’ve been working for the past couple of months on a project called Mining Sim, at least for now. The idea behind it comes partly from something
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Stellarch.io: What I've Been Building in My Head
The last two posts were about why I disappeared, why GO can't just be patched forever, and some rough ideas for what could come next. The response caught me off
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Crypt of the Shifting Floor — Floor 30 Acolyte run
Crypt of the Shifting Floor run recap A fresh descent from @bookerman. Run summary Class: Acolyte Floor reached: 30 Level reached: 15 Enemies defeated: 139 Bosses
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Crypt of the Shifting Floor — Floor 12 Acolyte run
Crypt of the Shifting Floor run recap A fresh descent from @bookerman. Run summary Class: Acolyte Floor reached: 12 Level reached: 11 Enemies defeated: 204 Bosses
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Crypt of the Shifting Floor — Floor 1 Vanguard run
Crypt of the Shifting Floor run recap A fresh descent from @stresskiller. Run summary Class: Vanguard Floor reached: 1 Level reached: 2 Enemies defeated: 9 Bosses
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