
gamedev Tag Posts Index
Explore on-chain topics from the Hive blockchain.
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Retro Roguelike Dungeon Crawler (Long Overdue Updates)
Last time I did a devlog it was to say the code was refactored and cross-platform. Big new changes are procedural generation is back and I added "fog of war",
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Printed Prototype of “Svarog’s Curse” – First Impression Feedback (Would You Try This Game?)
We just printed a physical prototype of our board game Svarog’s Curse, inspired by Slavic mythology. I’m looking for honest first impressions before we move further
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MOON Dev Log — May 2026: Mobile, PWA, and Attack Alerts
It has been a while since we wrote up what changed in the game in one place. Our last “what’s new” style post was What is new in MOON Uni 2? (August 2025). Storyline
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Small update on Mining Sim
Small update on Mining Sim Just putting out a small update so people know this is still being worked on. I wanted to move on to the next test phase already, but
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GNAR world dev log 13
time for another dev log. its been a minute since i posted about gnar world. the mine section got a facelift. some additions to the nature district and brazil the
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freewrite - "Convince me."
So I have been sitting on my computer ever since morning and have been working on this game project. It's my first time working with this program, so something that
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How to get started in Mining Sim
How to get started in Mining Sim After my last post explaining what Mining Sim actually is, I thought it would be better to also show how to get started in the current
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Mining Sim: the basic idea behind the game
What Mining Sim actually is I've been posting updates about what I'm building, but I realized I never really explained the game itself in simple words. So this post
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Back in sync and testing again in Mining Sim
Back in sync In my last post I wrote about getting my nodes back in sync from a checkpoint. They have stayed in sync since then, so even though the chain did fork
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First live-chain testing issue in Mining Sim
What Mining Sim is I’ve been working for the past couple of months on a project called Mining Sim, at least for now. The idea behind it comes partly from something
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Stellarch.io: What I've Been Building in My Head
The last two posts were about why I disappeared, why GO can't just be patched forever, and some rough ideas for what could come next. The response caught me off
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Crypt of the Shifting Floor — Floor 30 Acolyte run
Crypt of the Shifting Floor run recap A fresh descent from @bookerman. Run summary Class: Acolyte Floor reached: 30 Level reached: 15 Enemies defeated: 139 Bosses
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Crypt of the Shifting Floor — Floor 12 Acolyte run
Crypt of the Shifting Floor run recap A fresh descent from @bookerman. Run summary Class: Acolyte Floor reached: 12 Level reached: 11 Enemies defeated: 204 Bosses
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Crypt of the Shifting Floor — Floor 1 Vanguard run
Crypt of the Shifting Floor run recap A fresh descent from @stresskiller. Run summary Class: Vanguard Floor reached: 1 Level reached: 2 Enemies defeated: 9 Bosses
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Crypt of the Shifting Floor — Floor 3 Vanguard run
Crypt of the Shifting Floor run recap A fresh descent from @bookerman. Run summary Class: Vanguard Floor reached: 3 Level reached: 2 Enemies defeated: 16 Bosses
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Crypt of the Shifting Floor — Floor 1 Vanguard run
Crypt of the Shifting Floor run recap A fresh descent from @bookerman. Run summary Class: Vanguard Floor reached: 1 Level reached: 1 Enemies defeated: 0 Bosses slain:
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It Didn't Work Out. Here Are My Ideas for a Restart.
Before I get into this, I want to be clear. These are ideas. Not promises, not a roadmap, not a confirmed plan. I've been talking to some of you since the last post
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Breaking the Silence: Where I've Been, What Went Wrong, and What Might Come Next
I know I've been gone for over a year. No announcements, no updates, nothing. You deserve to know why. I burned out. Hard. For a long time, I couldn't even open
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Help me test my L2 mining game on Hive
I’ve been building a blockchain mining game inspired by Bitcoin mining for a few months now, and I think it’s at the point where I need real people testing it instead
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Building a Game in the Splinterlands Universe – Kingdom of Lyveria (Devlog #0)
I wanted to share something I’ve been working on over the past weeks. I’ve started building my own game called Kingdom of Lyveria, a strategy and city-building game
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