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rookie2001

Published: 24 Jul 2026 โ€บ Updated: 24 Jul 2026[ ๐’๐ก๐ข๐ซ๐š๐ณ๐š ] [ ๐€ ๐๐ž๐ฎ๐ญ๐ซ๐š๐ฅ ๐’๐ฎ๐ฉ๐ฉ๐จ๐ซ๐ญ ๐‚๐š๐ซ๐ ๐“๐ก๐š๐ญ ๐‚๐š๐ง ๐‚๐ก๐š๐ง๐ ๐ž ๐ญ๐ก๐ž ๐–๐ก๐จ๐ฅ๐ž ๐๐š๐ญ๐ญ๐ฅ๐ž ]

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Hello Everyone! Hope you all are doing amazing and welcome to another #Splinterlands post.

It's time for another #Splinterlands card spotlight, and today I wanted to check out one of the newer Neutral cards that really grabbed my attention.

Today's featured card is Shiraza.

It is an Epic Neutral unit, and after reading through its abilities I honestly think this card is a lot more interesting than it first looks. Some cards are all about dealing massive damage, while others make your entire team stronger. Shiraza feels like one of those cards that quietly makes your lineup much more dangerous.

Let's have a closer look.

๐…๐ข๐ซ๐ฌ๐ญ ๐ˆ๐ฆ๐ฉ๐ซ๐ž๐ฌ๐ฌ๐ข๐จ๐ง๐ฌ

The first thing I noticed was the artwork.

Shiraza has a really unique design. The colorful armor, banner, and dragon-like appearance make the card stand out immediately. It doesn't look like a typical frontline fighter. Instead, it gives off the feeling of a commander supporting the whole team.

Looking at the stats, they are pretty balanced.

Nothing looks completely broken, but once I saw the abilities, I started understanding why this card could become very useful in the right lineup.

Sometimes abilities matter way more than raw stats.

๐€๐›๐ข๐ฅ๐ข๐ญ๐ฒ ๐Ÿ: ๐–๐ž๐š๐ฉ๐จ๐ง๐ฌ ๐“๐ซ๐š๐ข๐ง๐ข๐ง๐ 

Weapons Training: Gives attack type and power to adjacent no-attack units.

The first ability is Weapons Training.

This ability is honestly one of the coolest support abilities in #Splinterlands.

It allows adjacent monsters that normally have no attack to receive an attack type and damage.

That means monsters that usually only provide buffs can suddenly start attacking too.

I really like this mechanic because it creates so many different team combinations.

Instead of leaving support monsters doing nothing offensively, Shiraza lets them join the fight.

That can completely change how you build your lineup.

๐€๐›๐ข๐ฅ๐ข๐ญ๐ฒ ๐Ÿ: ๐๐ก๐š๐ฌ๐ž

Phase: Magic attacks have the same chance to miss as physical attacks.

Next comes Phase.

Normally, magic attacks never miss.

But with Phase, Shiraza gets the same chance to dodge magic attacks as physical ones.

Against magic-heavy teams, that extra survivability can make a huge difference.

I've lost plenty of matches where enemy magic users destroyed my backline really quickly.

Having Phase makes this card much harder to remove.

It's always nice having another layer of defense.

๐€๐›๐ข๐ฅ๐ข๐ญ๐ฒ ๐Ÿ‘: ๐‡๐š๐ฅ๐ฏ๐ข๐ง๐ 

Halving: -50% to target's power after a successful attack.

The final ability is Halving.

This one is pretty annoying for your opponent.

After Shiraza lands a successful attack, the target loses 50% of its attack power.

That's a massive debuff.

Imagine cutting a huge damage dealer in half during the middle of battle.

That single effect could easily decide the match.

I really like abilities that weaken strong enemy monsters instead of just trying to out-damage them.

๐‡๐จ๐ฐ ๐ˆ ๐–๐จ๐ฎ๐ฅ๐ ๐”๐ฌ๐ž ๐’๐ก๐ข๐ซ๐š๐ณ๐š

Personally, I think Shiraza works best in teams built around utility instead of pure damage.

Weapons Training can turn support monsters into attackers.

Phase helps Shiraza survive against magic teams.

Halving weakens dangerous enemies before they become a bigger problem.

That's actually a really balanced combination.

I don't think this card is meant to carry battles by itself.

Instead, it helps the whole team perform better.

Sometimes those kinds of cards become the most valuable ones.

๐‚๐Ž๐๐‚๐‹๐”๐’๐ˆ๐Ž๐

Overall, I think Shiraza is one of those cards that becomes stronger the more experience you have in #Splinterlands.

New players might overlook it because it doesn't have huge attack numbers.

But experienced players will probably find lots of creative ways to use its abilities.

Weapons Training alone opens so many different possibilities, and adding Phase together with Halving makes the card even more valuable.

I definitely think Shiraza deserves more attention than it gets.

Maybe one day I'll get the chance to try it in my own lineup because it honestly looks like a really fun card to build around.

Anyway thats it for todayโ€™s #Splinterlands grind. Please do give your reviews in the comments section below. I would really appreciate it :)

I'll be back with another one soon. So do follow me if you want to stay updated. Till then, Stay Happy and Stay Hydrated.

THUMBNAIL IS EDITED IN CANVA

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