Crypto Empire Game Launch: First Bot Update
As @SpiritualMax waves goodbye to his armada, the ships raise anchor with all of the brave souls who will colonize the New World.
The ships carry the colonists, supplies, tools and soldiers, as the challenge will be beaten no matter the cost.
The valiant colonists know this.
After some months of sailing through the open seas, here are the colonists who disembarked on the New World this week:
Other than these colony leaders, more people arrived to set up the Imperial Outpost for the campaign.
The Imperial Outpost has the current staff in it:
The colonists breathe in the fresh air and prepare to take their first steps into this brave New World!
Game Start: The Rules!
The game is pretty simple.
Each colonist has his/hers own colony. At first, it is lackluster of course, but with time they'll develop into profitable hubs of trade, commerce, industry, or even war.
The turns are weekly and they are made of 4 distinct phases:
- Resource Phase;
- Colony Phase;
- Action Phase;
- Diplomacy Phase;
In each of these phases, you'll have different actions available depending on what you have at your disposal that turn (that week).
At any time, a user can state that he wants his colony to be inactive so it is paused in its current state. This is useful if the colonist doesn't want to play or wish to pause his colony suffering no risks.
His steem and sbd income are safe.
Let's Start!
@Amymya's Colony:
As arrived alone, she went in search for a clearing.
After finding a good spot, she cleared out the grounds in order to establish her colony's perimeter and she sold what she found daily for a total income of 0.134 SBD and 0.012 STEEM this week.
She also kept a surplus of wood and stone to get started.
Resources Phase:
SP Delegated: 50SP (unused)
Week Colony Profits: 0.134 SBD and 0.012 STEEM
Wood: 0 (+5 this turn)
Stone: 0 (+5 this turn)
Current Modifiers: Cold (-10% Production), Hungry (-30% Production)
Current Defense: 5 Defense (from Colonist)
Colony Phase:
With 50SP unused, has the choice to hire:
- A Lumberjack;
- A Forager;
- A Miner;
- A Builder;
With her current resources has the choice to build:
- No choice.
Action Phase:
Choose One:
a) Embark on a Quest;
b) Forage for Food;
c) Mine for Stone;
d) Harvest Wood;
Other than that, you can hire a worker from the Imperial Outpost for 50SP and task him to one of these actions as well.
Diplomacy Phase:
Player Side:
Feel free to strike deals with other players.
Native Side:
First Contact Quest Needed
Your Colony Awaits your Command
@Anjkara's Colony:
As arrived alone, she went in search for a clearing.
With a rake she brought with her, she cleared out the grounds in order to establish her colony's perimeter and she sold what she found daily for a total income of 0.476 SBD and 0.051 STEEM this week.
She also kept a surplus of wood and stone to get started.
Resources Phase:
SP Delegated: 250SP (unused)
Week Colony Profits: 0.476 SBD and 0.051 STEEM
Wood: 0 (+5 this turn)
Stone: 0 (+5 this turn)
Current Modifiers: Cold (-10% Production), Hungry (-30% Production)
Current Defense: 5 Defense (from Colonist)
Colony Phase:
With 250SP unused, has the choice to hire:
- 5 Lumberjack;
- 5 Forager;
- 5 Miner;
- 5 Builder;
- 1 Legionnaire (5 Defense)
With her current resources has the choice to build:
- No choice.
Action Phase:
Choose One:
a) Embark on a Quest;
b) Forage for Food;
c) Mine for Stone;
d) Harvest Wood;
Other than that, you can hire a worker from the Imperial Outpost for 50SP each and task him to one of these actions as well.
Diplomacy Phase:
Player Side:
Feel free to strike deals with other players.
Native Side:
First Contact Quest Needed
Your Colony Awaits your Command
@Bluntsmasha's Colony:
As arrived alone, he went in search for a clearing.
After finding a good spot, he cleared out the grounds in order to establish his colony's perimeter and he sold what he found daily for a total income of 0.007 SBD and 0.095 STEEM this week.
He also kept a surplus of wood and stone to get started.
Resources Phase:
SP Delegated: 50SP (unused)
Week Colony Profits: 0.007 SBD and 0.095 STEEM
Wood: 0 (+5 this turn)
Stone: 0 (+5 this turn)
Current Modifiers: Cold (-10% Production), Hungry (-30% Production)
Current Defense: 5 Defense (from Colonist)
Colony Phase:
With 50SP unused, has the choice to hire:
- A Lumberjack;
- A Forager;
- A Miner;
- A Builder;
With his current resources has the choice to build:
- No choice.
Action Phase:
Choose One:
a) Embark on a Quest;
b) Forage for Food;
c) Mine for Stone;
d) Harvest Wood;
Other than that, you can hire a worker from the Imperial Outpost for 50SP and task him to one of these actions as well.
Diplomacy Phase:
Player Side:
Feel free to strike deals with other players.
Native Side:
First Contact Quest Needed
Your Colony Awaits your Command
@CarrieAllen's Colony:
As arrived alone, she went in search for a clearing.
After finding a good spot, she cleared out the grounds in order to establish her colony's perimeter and he sold what he found daily for a total income of 0.007 SBD and 0.139 STEEM this week.
She also kept a surplus of wood and stone to get started.
Resources Phase:
SP Delegated: 100SP (unused)
Week Colony Profits: 0.007 SBD and 0.139 STEEM
Wood: 0 (+5 this turn)
Stone: 0 (+5 this turn)
Current Modifiers: Cold (-10% Production), Hungry (-30% Production)
Current Defense: 5 Defense (from Colonist)
Colony Phase:
With 100SP unused, has the choice to hire:
- 2 Lumberjack;
- 2 Forager;
- 2 Miner;
- 2 Builder;
With his current resources has the choice to build:
- No choice.
Action Phase:
Choose One:
a) Embark on a Quest;
b) Forage for Food;
c) Mine for Stone;
d) Harvest Wood;
Other than that, you can hire a worker from the Imperial Outpost for 50SP and task him to one of these actions as well.
Diplomacy Phase:
Player Side:
Feel free to strike deals with other players.
Native Side:
First Contact Quest Needed
Your Colony Awaits your Command
@Creativetruth's Colony:
As arrived alone, he went in search for a clearing.
After finding a good spot, he cleared out the grounds in order to establish his colony's perimeter and he sold what he found daily for a total income of 0.003 SBD and 0.033 STEEM this week.
He also kept a surplus of wood and stone to get started.
Resources Phase:
SP Delegated: 50SP (unused)
Week Colony Profits: 0.007 SBD and 0.095 STEEM
Wood: 0 (+5 this turn)
Stone: 0 (+5 this turn)
Current Modifiers: Cold (-10% Production), Hungry (-30% Production)
Current Defense: 5 Defense (from Colonist)
Colony Phase:
With 50SP unused, has the choice to hire:
- A Lumberjack;
- A Forager;
- A Miner;
- A Builder;
With his current resources has the choice to build:
- No choice.
Action Phase:
Choose One:
a) Embark on a Quest;
b) Forage for Food;
c) Mine for Stone;
d) Harvest Wood;
Other than that, you can hire a worker from the Imperial Outpost for 50SP and task him to one of these actions as well.
Diplomacy Phase:
Player Side:
Feel free to strike deals with other players.
Native Side:
First Contact Quest Needed
Your Colony Awaits your Command
's Colony:
As arrived alone, he went in search for a clearing.
After finding a good spot, he cleared out the grounds in order to establish his colony's perimeter and he sold what he found daily for a total income of 0.003 SBD and 0.033 STEEM this week.
He also kept a surplus of wood and stone to get started.
Resources Phase:
SP Delegated: 50SP (unused)
Week Colony Profits: 0.007 SBD and 0.095 STEEM
Wood: 0 (+5 this turn)
Stone: 0 (+5 this turn)
Current Modifiers: Cold (-10% Production), Hungry (-30% Production)
Current Defense: 5 Defense (from Colonist)
Colony Phase:
With 50SP unused, has the choice to hire:
- A Lumberjack;
- A Forager;
- A Miner;
- A Builder;
With his current resources has the choice to build:
- No choice.
Action Phase:
Choose One:
a) Embark on a Quest;
b) Forage for Food;
c) Mine for Stone;
d) Harvest Wood;
Other than that, you can hire a worker from the Imperial Outpost for 50SP and task him to one of these actions as well.
Diplomacy Phase:
Player Side:
Feel free to strike deals with other players.
Native Side:
First Contact Quest Needed
Your Colony Awaits your Command
@Dawnsheree's Colony:
As arrived alone, she went in search for a clearing.
After finding a good spot, she cleared out the grounds in order to establish her colony's perimeter and she sold what he found daily for a total income of 0.009 SBD and 0.107 STEEM this week.
She also kept a surplus of wood and stone to get started.
Resources Phase:
SP Delegated: 10SP (unused)
Week Colony Profits: 0.009 SBD and 0.107 STEEM
Wood: 0 (+5 this turn)
Stone: 0 (+5 this turn)
Current Modifiers: Cold (-10% Production), Hungry (-30% Production)
Current Defense: 5 Defense (from Colonist)
Colony Phase:
With 10SP unused, has the choice to hire:
- No choice.
With his current resources has the choice to build:
- No choice.
Action Phase:
Choose One:
a) Embark on a Quest;
b) Forage for Food;
c) Mine for Stone;
d) Harvest Wood;
Diplomacy Phase:
Player Side:
Feel free to strike deals with other players.
Native Side:
First Contact Quest Needed
Your Colony Awaits your Command
@Defor
died of Scurvy during the long naval trip. His earnings will be sent to his relatives.
@Derangedvisions' Colony:
As arrived alone, he went in search for a clearing.
After finding a good spot, he cleared out the grounds in order to establish his colony's perimeter and he sold what he found daily for a total income of 0.001 SBD and 0.026 STEEM this week.
He also kept a surplus of wood and stone to get started.
Resources Phase:
SP Delegated: 15SP (unused)
Week Colony Profits: 0.001 SBD and 0.026 STEEM
Wood: 0 (+5 this turn)
Stone: 0 (+5 this turn)
Current Modifiers: Cold (-10% Production), Hungry (-30% Production)
Current Defense: 5 Defense (from Colonist)
Colony Phase:
With 15SP unused, has the choice to hire:
- No Choice
With his current resources has the choice to build:
- No choice.
Action Phase:
Choose One:
a) Embark on a Quest;
b) Forage for Food;
c) Mine for Stone;
d) Harvest Wood;
Other than that, you can hire a worker from the Imperial Outpost for 50SP and task him to one of these actions as well.
Diplomacy Phase:
Player Side:
Feel free to strike deals with other players.
Native Side:
First Contact Quest Needed
Your Colony Awaits your Command
@Dranren's Colony:
As arrived alone, he went in search for a clearing.
After finding a good spot, he cleared out the grounds in order to establish his colony's perimeter and he sold what he found daily for a total income of 0.003 SBD and 0.033 STEEM this week.
He also kept a surplus of wood and stone to get started.
Resources Phase:
SP Delegated: 50SP (unused)
Week Colony Profits: 0.003 SBD and 0.033 STEEM
Wood: 0 (+5 this turn)
Stone: 0 (+5 this turn)
Current Modifiers: Cold (-10% Production), Hungry (-30% Production)
Current Defense: 5 Defense (from Colonist)
Colony Phase:
With 50SP unused, has the choice to hire:
- A Lumberjack;
- A Forager;
- A Miner;
- A Builder;
With his current resources has the choice to build:
- No choice.
Action Phase:
Choose One:
a) Embark on a Quest;
b) Forage for Food;
c) Mine for Stone;
d) Harvest Wood;
Other than that, you can hire a worker from the Imperial Outpost for 50SP and task him to one of these actions as well.
Diplomacy Phase:
Player Side:
Feel free to strike deals with other players.
Native Side:
First Contact Quest Needed
Your Colony Awaits your Command
's Colony:
As arrived alone, he went in search for a clearing.
After finding a good spot, he cleared out the grounds in order to establish his colony's perimeter and he sold what he found daily for a total income of 0.016 SBD and 0.192 STEEM this week.
He also kept a surplus of wood and stone to get started.
Resources Phase:
SP Delegated: 100SP (unused)
Week Colony Profits: 0.016 SBD and 0.192 STEEM
Wood: 0 (+5 this turn)
Stone: 0 (+5 this turn)
Current Modifiers: Cold (-10% Production), Hungry (-30% Production)
Current Defense: 5 Defense (from Colonist)
Colony Phase:
With 100SP unused, has the choice to hire:
- 2 Lumberjack;
- 2 Forager;
- 2 Miner;
- 2 Builder;
With his current resources has the choice to build:
- No choice.
Action Phase:
Choose One:
a) Embark on a Quest;
b) Forage for Food;
c) Mine for Stone;
d) Harvest Wood;
Other than that, you can hire a worker from the Imperial Outpost for 50SP and task him to one of these actions as well.
Diplomacy Phase:
Player Side:
Feel free to strike deals with other players.
Native Side:
First Contact Quest Needed
Your Colony Awaits your Command
's Colony:
As arrived alone, he went in search for a clearing.
After finding a good spot, he cleared out the grounds in order to establish his colony's perimeter and he sold what he found daily for a total income of 0.007 SBD and 0.066 STEEM this week.
He also kept a surplus of wood and stone to get started.
Resources Phase:
SP Delegated: 100SP (unused)
Week Colony Profits: 0.007 SBD and 0.066 STEEM
Wood: 0 (+5 this turn)
Stone: 0 (+5 this turn)
Current Modifiers: Cold (-10% Production), Hungry (-30% Production)
Current Defense: 5 Defense (from Colonist)
Colony Phase:
With 50SP unused, has the choice to hire:
- 2 Lumberjack;
- 2 Forager;
- 2 Miner;
- 2 Builder;
With his current resources has the choice to build:
- No choice.
Action Phase:
Choose One:
a) Embark on a Quest;
b) Forage for Food;
c) Mine for Stone;
d) Harvest Wood;
Other than that, you can hire a worker from the Imperial Outpost for 50SP and task him to one of these actions as well.
Diplomacy Phase:
Player Side:
Feel free to strike deals with other players.
Native Side:
First Contact Quest Needed
Your Colony Awaits your Command
@Kimaben's Colony:
As arrived alone, he went in search for a clearing.
After finding a good spot, he cleared out the grounds in order to establish his colony's perimeter and he sold what he found daily for a total income of 0.002 SBD and 0.000 STEEM this week.
He also kept a surplus of wood and stone to get started.
Resources Phase:
SP Delegated: 4SP (unused)
Week Colony Profits: 0.002 SBD and 0.000 STEEM
Wood: 0 (+5 this turn)
Stone: 0 (+5 this turn)
Current Modifiers: Cold (-10% Production), Hungry (-30% Production)
Current Defense: 5 Defense (from Colonist)
Colony Phase:
With 4SP unused, has the choice to hire:
- No Choices
With his current resources has the choice to build:
- No choice.
Action Phase:
Choose One:
a) Embark on a Quest;
b) Forage for Food;
c) Mine for Stone;
d) Harvest Wood;
Other than that, you can hire a worker from the Imperial Outpost for 4SP and task him to one of these actions as well.
Diplomacy Phase:
Player Side:
Feel free to strike deals with other players.
Native Side:
First Contact Quest Needed
Your Colony Awaits your Command
@Kryptocek's Colony:
As arrived alone, he went in search for a clearing.
After finding a good spot, he cleared out the grounds in order to establish his colony's perimeter and he sold what he found daily for a total income of 0.016 SBD and 0.192 STEEM this week.
He also kept a surplus of wood and stone to get started.
Resources Phase:
SP Delegated: 100SP (unused)
Week Colony Profits: 0.016 SBD and 0.192 STEEM
Wood: 0 (+5 this turn)
Stone: 0 (+5 this turn)
Current Modifiers: Cold (-10% Production), Hungry (-30% Production)
Current Defense: 5 Defense (from Colonist)
Colony Phase:
With 100SP unused, has the choice to hire:
- 2 Lumberjack;
- 2 Forager;
- 2 Miner;
- 2 Builder;
With his current resources has the choice to build:
- No choice.
Action Phase:
Choose One:
a) Embark on a Quest;
b) Forage for Food;
c) Mine for Stone;
d) Harvest Wood;
Other than that, you can hire a worker from the Imperial Outpost for 50SP and task him to one of these actions as well.
Diplomacy Phase:
Player Side:
Feel free to strike deals with other players.
Native Side:
First Contact Quest Needed
Your Colony Awaits your Command
@Maverickinvictus' Colony:
As arrived alone, he went in search for a clearing.
After finding a good spot, he cleared out the grounds in order to establish his colony's perimeter and he sold what he found daily for a total income of 0.005 SBD and 0.049 STEEM this week.
He also kept a surplus of wood and stone to get started.
Resources Phase:
SP Delegated: 175SP (unused)
Week Colony Profits: 0.005 SBD and 0.049 STEEM
Wood: 0 (+5 this turn)
Stone: 0 (+5 this turn)
Current Modifiers: Cold (-10% Production), Hungry (-30% Production)
Current Defense: 5 Defense (from Colonist)
Colony Phase:
With 175SP unused, has the choice to hire:
- 3 Lumberjack;
- 3 Forager;
- 3 Miner;
- 3 Builder;
With his current resources has the choice to build:
- No choice.
Action Phase:
Choose One:
a) Embark on a Quest;
b) Forage for Food;
c) Mine for Stone;
d) Harvest Wood;
Other than that, you can hire a worker from the Imperial Outpost for 50SP and task him to one of these actions as well.
Diplomacy Phase:
Player Side:
Feel free to strike deals with other players.
Native Side:
First Contact Quest Needed
Your Colony Awaits your Command
@Minersean's Colony:
As arrived alone, he went in search for a clearing.
After finding a good spot, he cleared out the grounds in order to establish his colony's perimeter and he sold what he found daily for a total income of 0.005 SBD and 0.000 STEEM this week.
He also kept a surplus of wood and stone to get started.
Resources Phase:
SP Delegated: 5SP (unused)
Week Colony Profits: 0.005 SBD and 0.000 STEEM
Wood: 0 (+5 this turn)
Stone: 0 (+5 this turn)
Current Modifiers: Cold (-10% Production), Hungry (-30% Production)
Current Defense: 5 Defense (from Colonist)
Colony Phase:
With 5SP unused, has the choice to hire:
- No Choice
With his current resources has the choice to build:
- No choice.
Action Phase:
Choose One:
a) Embark on a Quest;
b) Forage for Food;
c) Mine for Stone;
d) Harvest Wood;
Other than that, you can hire a worker from the Imperial Outpost for 50SP and task him to one of these actions as well.
Diplomacy Phase:
Player Side:
Feel free to strike deals with other players.
Native Side:
First Contact Quest Needed
Your Colony Awaits your Command
@Moneyinfant's Colony:
As arrived alone, he went in search for a clearing.
After finding a good spot, he cleared out the grounds in order to establish his colony's perimeter and he sold what he found daily for a total income of 0.022 SBD and 0.218 STEEM this week.
He also kept a surplus of wood and stone to get started.
Resources Phase:
SP Delegated: 100SP (unused)
Week Colony Profits: 0.022 SBD and 0.218 STEEM
Wood: 0 (+5 this turn)
Stone: 0 (+5 this turn)
Current Modifiers: Cold (-10% Production), Hungry (-30% Production)
Current Defense: 5 Defense (from Colonist)
Colony Phase:
With 100SP unused, has the choice to hire:
- 2 Lumberjack;
- 2 Forager;
- 2 Miner;
- 2 Builder;
With his current resources has the choice to build:
- No choice.
Action Phase:
Choose One:
a) Embark on a Quest;
b) Forage for Food;
c) Mine for Stone;
d) Harvest Wood;
Other than that, you can hire a worker from the Imperial Outpost for 50SP and task him to one of these actions as well.
Diplomacy Phase:
Player Side:
Feel free to strike deals with other players.
Native Side:
First Contact Quest Needed
Your Colony Awaits your Command
@Phelimint's Colony:
As arrived alone, he went in search for a clearing.
After finding a good spot, he cleared out the grounds in order to establish his colony's perimeter and he sold what he found daily for a total income of 0.016 SBD and 0.192 STEEM this week.
He also kept a surplus of wood and stone to get started.
Resources Phase:
SP Delegated: 100SP (unused)
Week Colony Profits: 0.007 SBD and 0.095 STEEM
Wood: 0 (+5 this turn)
Stone: 0 (+5 this turn)
Current Modifiers: Cold (-10% Production), Hungry (-30% Production)
Current Defense: 5 Defense (from Colonist)
Colony Phase:
With 100SP unused, has the choice to hire:
- 2 Lumberjack;
- 2 Forager;
- 2 Miner;
- 2 Builder;
With his current resources has the choice to build:
- No choice.
Action Phase:
Choose One:
a) Embark on a Quest;
b) Forage for Food;
c) Mine for Stone;
d) Harvest Wood;
Other than that, you can hire a worker from the Imperial Outpost for 50SP and task him to one of these actions as well.
Diplomacy Phase:
Player Side:
Feel free to strike deals with other players.
Native Side:
First Contact Quest Needed
Your Colony Awaits your Command
@Phgnomo's Colony:
As arrived alone, he went in search for a clearing.
After finding a good spot, he cleared out the grounds in order to establish his colony's perimeter and he sold what he found daily for a total income of 0.019 SBD and 0.000 STEEM this week.
He also kept a surplus of wood and stone to get started.
Resources Phase:
SP Delegated: 15SP (unused)
Week Colony Profits: 0.019 SBD and 0.000 STEEM
Wood: 0 (+5 this turn)
Stone: 0 (+5 this turn)
Current Modifiers: Cold (-10% Production), Hungry (-30% Production)
Current Defense: 5 Defense (from Colonist)
Colony Phase:
With 15SP unused, has the choice to hire:
- No Choice
With his current resources has the choice to build:
- No choice.
Action Phase:
Choose One:
a) Embark on a Quest;
b) Forage for Food;
c) Mine for Stone;
d) Harvest Wood;
Other than that, you can hire a worker from the Imperial Outpost for 50SP and task him to one of these actions as well.
Diplomacy Phase:
Player Side:
Feel free to strike deals with other players.
Native Side:
First Contact Quest Needed
Your Colony Awaits your Command
@Saliv8's Colony:
As arrived alone, he went in search for a clearing.
After finding a good spot, he cleared out the grounds in order to establish his colony's perimeter and he sold what he found daily for a total income of 0.007 SBD and 0.063 STEEM this week.
He also kept a surplus of wood and stone to get started.
Resources Phase:
SP Delegated: 95SP (unused)
Week Colony Profits: 0.007 SBD and 0.063 STEEM
Wood: 0 (+5 this turn)
Stone: 0 (+5 this turn)
Current Modifiers: Cold (-10% Production), Hungry (-30% Production)
Current Defense: 5 Defense (from Colonist)
Colony Phase:
With 95SP unused, has the choice to hire:
- A Lumberjack;
- A Forager;
- A Miner;
- A Builder;
With his current resources has the choice to build:
- No choice.
Action Phase:
Choose One:
a) Embark on a Quest;
b) Forage for Food;
c) Mine for Stone;
d) Harvest Wood;
Other than that, you can hire a worker from the Imperial Outpost for 50SP and task him to one of these actions as well.
Diplomacy Phase:
Player Side:
Feel free to strike deals with other players.
Native Side:
First Contact Quest Needed
Your Colony Awaits your Command
@Sames's Colony:
As arrived alone, he went in search for a clearing.
After finding a good spot, he cleared out the grounds in order to establish his colony's perimeter and he sold what he found daily for a total income of 0.002 SBD and 0.000 STEEM this week.
He also kept a surplus of wood and stone to get started.
Resources Phase:
SP Delegated: 5SP (unused)
Week Colony Profits: 0.002 SBD and 0.000 STEEM
Wood: 0 (+5 this turn)
Stone: 0 (+5 this turn)
Current Modifiers: Cold (-10% Production), Hungry (-30% Production)
Current Defense: 5 Defense (from Colonist)
Colony Phase:
With 50SP unused, has the choice to hire:
- No choice
With his current resources has the choice to build:
- No choice.
Action Phase:
Choose One:
a) Embark on a Quest;
b) Forage for Food;
c) Mine for Stone;
d) Harvest Wood;
Other than that, you can hire a worker from the Imperial Outpost for 50SP and task him to one of these actions as well.
Diplomacy Phase:
Player Side:
Feel free to strike deals with other players.
Native Side:
First Contact Quest Needed
Your Colony Awaits your Command
@Simplymike's Colony:
As arrived alone, he went in search for a clearing.
After finding a good spot, he cleared out the grounds in order to establish his colony's perimeter and he sold what he found daily for a total income of 0.001 SBD and 0.033 STEEM this week.
He also kept a surplus of wood and stone to get started.
Resources Phase:
SP Delegated: 50SP (unused)
Week Colony Profits: 0.001 SBD and 0.033 STEEM
Wood: 0 (+5 this turn)
Stone: 0 (+5 this turn)
Current Modifiers: Cold (-10% Production), Hungry (-30% Production)
Current Defense: 5 Defense (from Colonist)
Colony Phase:
With 50SP unused, has the choice to hire:
- A Lumberjack;
- A Forager;
- A Miner;
- A Builder;
With his current resources has the choice to build:
- No choice.
Action Phase:
Choose One:
a) Embark on a Quest;
b) Forage for Food;
c) Mine for Stone;
d) Harvest Wood;
Other than that, you can hire a worker from the Imperial Outpost for 50SP and task him to one of these actions as well.
Diplomacy Phase:
Player Side:
Feel free to strike deals with other players.
Native Side:
First Contact Quest Needed
Your Colony Awaits your Command
@Stephen.king989's Colony:
As arrived alone, he went in search for a clearing.
After finding a good spot, he cleared out the grounds in order to establish his colony's perimeter and he sold what he found daily for a total income of 0.016 SBD and 0.279 STEEM this week.
He also kept a surplus of wood and stone to get started.
Resources Phase:
SP Delegated: 200SP (unused)
Week Colony Profits: 0.016 SBD and 0.279 STEEM
Wood: 0 (+5 this turn)
Stone: 0 (+5 this turn)
Current Modifiers: Cold (-10% Production), Hungry (-30% Production)
Current Defense: 5 Defense (from Colonist)
Colony Phase:
With 200SP unused, has the choice to hire:
- 4 Lumberjack;
- 4 Forager;
- 4 Miner;
- 4 Builder;
With his current resources has the choice to build:
- No choice.
Action Phase:
Choose One:
a) Embark on a Quest;
b) Forage for Food;
c) Mine for Stone;
d) Harvest Wood;
Other than that, you can hire a worker from the Imperial Outpost for 50SP and task him to one of these actions as well.
Diplomacy Phase:
Player Side:
Feel free to strike deals with other players.
Native Side:
First Contact Quest Needed
Your Colony Awaits your Command
@Svkrulze's Colony:
As arrived alone, he went in search for a clearing.
After finding a good spot, he cleared out the grounds in order to establish his colony's perimeter and he sold what he found daily for a total income of 0.003 SBD and 0.051 STEEM this week.
He also kept a surplus of wood and stone to get started.
Resources Phase:
SP Delegated: 20SP (unused)
Week Colony Profits: 0.003 SBD and 0.051 STEEM
Wood: 0 (+5 this turn)
Stone: 0 (+5 this turn)
Current Modifiers: Cold (-10% Production), Hungry (-30% Production)
Current Defense: 5 Defense (from Colonist)
Colony Phase:
With 20SP unused, has the choice to hire:
- No Choice
With his current resources has the choice to build:
- No choice.
Action Phase:
Choose One:
a) Embark on a Quest;
b) Forage for Food;
c) Mine for Stone;
d) Harvest Wood;
Other than that, you can hire a worker from the Imperial Outpost for 50SP and task him to one of these actions as well.
Diplomacy Phase:
Player Side:
Feel free to strike deals with other players.
Native Side:
First Contact Quest Needed
Your Colony Awaits your Command
@Swolesome's Colony:
As arrived alone, he went in search for a clearing.
After finding a good spot, he cleared out the grounds in order to establish his colony's perimeter and he sold what he found daily for a total income of 0.003 SBD and 0.069 STEEM this week.
He also kept a surplus of wood and stone to get started.
Resources Phase:
SP Delegated: 50SP (unused)
Week Colony Profits: 0.003 SBD and 0.069 STEEM
Wood: 0 (+5 this turn)
Stone: 0 (+5 this turn)
Current Modifiers: Cold (-10% Production), Hungry (-30% Production)
Current Defense: 5 Defense (from Colonist)
Colony Phase:
With 50SP unused, has the choice to hire:
- A Lumberjack;
- A Forager;
- A Miner;
- A Builder;
With his current resources has the choice to build:
- No choice.
Action Phase:
Choose One:
a) Embark on a Quest;
b) Forage for Food;
c) Mine for Stone;
d) Harvest Wood;
Other than that, you can hire a worker from the Imperial Outpost for 50SP and task him to one of these actions as well.
Diplomacy Phase:
Player Side:
Feel free to strike deals with other players.
Native Side:
First Contact Quest Needed
Your Colony Awaits your Command
@Underground's Colony:
As arrived alone, he went in search for a clearing.
After finding a good spot, he cleared the grounds with his rake in order to establish his colony's perimeter and he sold what he found daily for a total income of 0.044 SBD and 0.418 STEEM this week.
He also kept a surplus of wood and stone to get started.
Resources Phase:
SP Delegated: 153SP (unused)
Week Colony Profits: 0.044 SBD and 0.418 STEEM
Wood: 0 (+5 this turn)
Stone: 0 (+5 this turn)
Current Modifiers: Cold (-10% Production), Hungry (-30% Production)
Current Defense: 5 Defense (from Colonist)
Colony Phase:
With 153SP unused, has the choice to hire:
- 3 Lumberjack;
- 3 Forager;
- 3 Miner;
- 3 Builder;
With his current resources has the choice to build:
- No choice.
Action Phase:
Choose One:
a) Embark on a Quest;
b) Forage for Food;
c) Mine for Stone;
d) Harvest Wood;
Other than that, you can hire a worker from the Imperial Outpost for 50SP and task him to one of these actions as well.
Diplomacy Phase:
Player Side:
Feel free to strike deals with other players.
Native Side:
First Contact Quest Needed
Your Colony Awaits your Command
@Yabapmatt's Colony:
As arrived alone, he went in search for a clearing.
After finding a good spot, he cleared out the grounds with axe and pick in order to establish his colony's perimeter and he sold what he found daily for a total income of 0.186 SBD and 1.194 STEEM this week.
He also kept a surplus of wood and stone to get started.
Resources Phase:
SP Delegated: 1000SP (unused)
Week Colony Profits: 0.186 SBD and 1.194 STEEM
Wood: 0 (+5 this turn)
Stone: 0 (+5 this turn)
Current Modifiers: Cold (-10% Production), Hungry (-30% Production)
Current Defense: 5 Defense (from Colonist)
Colony Phase:
With 1000SP unused, has the choice to hire:
- 20 Lumberjack;
- 20 Forager;
- 20 Miner;
- 20 Builder;
- 1 Carpenter;
- 1 Farmer;
- 1 Smelter;
- 1 Architect;
- 4 Legionnaires (5 Defense each)
- 1 Legate (25 Defense)
With his current resources has the choice to build:
- No choice.
Action Phase:
Choose One:
a) Embark on a Quest;
b) Forage for Food;
c) Mine for Stone;
d) Harvest Wood;
Other than that, you can hire a worker from the Imperial Outpost for 50SP and task him to one of these actions as well.
Diplomacy Phase:
Player Side:
Feel free to strike deals with other players.
Native Side:
First Contact Quest Needed
Your Colony Awaits your Command
The Imperial Outpost:
You approach the Imperial Outpost and look at the Quest Pannel.
Here are the Quests Available this week:
Quest 1: First Contact
Venture into the deep jungle and try to find one of the native Tribes.
Difficulty: Medium
Danger: Medium
Reward: 5 SBD
Quest 2: Find Treasure
Embark on an adventure to find out about the New World's Emerald Caves. Bring them in for the Empire.
Difficulty: Very Hard
Danger: Medium
Reward: 15 SBD
Quest 3: Study Fauna
The Emperor needs to know what kind of animal is present on the New World's Jungles.
Difficulty: Easy
Danger: Low
Reward: 1 SBD
In Conclusion:
And the game is on!
Pick your actions and Godspeed!
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