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Crypto Empire Game: Third Week

cryptoempire

Published: 27 Mar 2018 › Updated: 27 Mar 2018Crypto Empire Game: Third Week

Crypto Empire Game: Third Week

As @SpiritualMax waves goodbye to his third armada, the ships raise anchor with all of the brave souls who will colonize the New World.

The ships carry the colonists, supplies, tools and soldiers, as the challenge will be beaten no matter the cost.

The valiant colonists know this.

The colonists breathe in the fresh air and prepare to take their first steps into this brave New World!

Refreshing: The Rules!

The game is pretty simple.

Each colonist has his/hers own colony. At first, it is lackluster of course, but with time they'll develop into profitable hubs of trade, commerce, industry, or even war.

The turns are weekly and they are made of 4 distinct phases:

  • Resource Phase;
  • Colony Phase;
  • Action Phase;
  • Diplomacy Phase;

In each of these phases, you'll have different actions available depending on what you have at your disposal that turn (that week).

At any time, a user can state that he wants his colony to be inactive so it is paused in its current state. This is useful if the colonist doesn't want to play or wish to pause his colony suffering no risks.

His steem and sbd income are safe.

Let's Start!


@Amymya's Colony:

amymyaHive account@amymya spent some time constructing her Lean To. It isn't perfect, but it will serve as a shelter while she is still setting up her new colony.

She had enough food on her bellies and is now rested, so she feels strong and yet cold.

If only she could get warmer all her needs would be tended to.

This week, her profits were 0.22 SBD and 0.005 STEEM

Resources Phase:
SP Delegated: 50SP (unused)
Week Colony Profits: 0.22 SBD and 0.005 STEEM
Wood: 0 (+0 this turn)
Stone: 0 (+0 this turn)
Food: 3 (+0 this turn)(-1 consumed: 1 settler)
Current Modifiers: Cold (-10% Production)
Current Defense: 5 Defense (from Colonist)

Colony Phase:
With 50SP unused, amymyaHive account@amymya has the choice to hire:

  • A Lumberjack;
  • A Forager;
  • A Miner;
  • A Builder;

With her current resources amymyaHive account@amymya has the choice to build:

  • No choice.

Action Phase:

Choose One:

a) Embark on a Quest;
b) Forage for Food;
c) Mine for Stone;
d) Harvest Wood;

Other than that, you can hire a worker from the Imperial Outpost for 50SP and task him to one of these actions as well.

Diplomacy Phase:

Player Side:
@Dawnsheree and anjkaraHive account@anjkara want to trade with you.

Native Side:
First Contact Quest Needed

Your Colony Awaits your Command

@Anjkara's Colony:

anjkaraHive account@anjkara has hired more helping hands and has now a team of foragers actively searching for food. Food is scarce in this new world for now...

She hired 2 foragers to sort that problem out, but she also hired a builder.

She sat idle this turn, with no action taken... not very smart.

This week's profits for Anjkara's colony were 2.054 SBD and 0.09 STEEM.

Resources Phase:
SP Delegated: 500SP (300 SP Unused)
Week Colony Profits: 2.054 SBD and 0.09 STEEM
Wood: 15 (+10 this turn: 1 Lumberjack)
Stone: 5 (+0 this turn)
Food: 0 (+8 this turn: 2 Foragers)(-5 consumed: 5 settlers)
Current Modifiers: Cold (-10% Production), Tired (No shelter -20% Production)
Current Defense: 9 Defense (from 5 settlers)

Special Modifier: Prime Defense Location (+20% defense, -10% foraging)

Colony Phase:
With 300SP unused, anjkaraHive account@anjkara has the choice to hire:

  • 6 Lumberjack;
  • 6 Forager;
  • 6 Miner;
  • 6 Builder;
  • 1 Legionnaire; (+5 defense)

With her current resources anjkaraHive account@anjkara has the choice to build:

  • Fireplace (3 Wood) (uses 1 wood per turn)
  • Lean-to (Basic Shelter: 5 Wood, 5 Stone)
  • Basic Wall (10 Wood: Adds Defensive Advantage I)

Action Phase:

Choose One:

a) Embark on a Quest;
b) Forage for Food;
c) Mine for Stone;
d) Harvest Wood;
e) Build;

Other than that, you can hire a worker from the Imperial Outpost for 50SP each and task him to one of these actions as well.

Diplomacy Phase:

Player Side:
Wants to trade with amymyaHive account@amymya and dawnshereeHive account@dawnsheree

Native Side:
First Contact Quest Needed

Your Colony Awaits your Command

@Bluntsmasha's Colony:

bluntsmashaHive account@bluntsmasha has amassed quite a bit of stone and wood now, he used what he gathered from the mining and trade to build a lean-to.

He felt great having the ability to rest, and even shared it with his best friend the miner.

He couldn't forage this, but that's not a bad thing as he has plenty of food available for the next week.

But maybe he should leave the colony one more week to forage, wouldn't hurt?... hmm... decisions, decisions.

His colony's profit this week was of 0.22 SBD and 0.05 STEEM.

Resources Phase:
SP Delegated: 50SP (used)
Week Colony Profits: 0.22 SBD and 0.05 STEEM
Wood: 3 (+0 this turn)
Stone: 6 (+9 this turn: 1 Miner)
Food: 3 (+5 this turn) (-2 consumed: 2 settlers)
Current Modifiers: Cold (-10% Production).
Current Defense: 6 Defense (from 2 settlers)

Special Modifier: Water Hole (+20% Foraging) (-10% Mining)

Colony Phase:
With 50SP used, bluntsmashaHive account@bluntsmasha has the choice to hire:

  • None

With his current resources bluntsmashaHive account@bluntsmasha has the choice to build:

  • Fireplace (3 Wood) (uses 1 wood per turn)

Action Phase:

Choose One:

a) Embark on a Quest;
b) Forage for Food;
c) Mine for Stone;
d) Harvest Wood;

Other than that, you can hire a worker from the Imperial Outpost for 50SP and task him to one of these actions as well.

Diplomacy Phase:

Player Side:
Selling 5 Stone for 2 Food and 3 Wood

Native Side:
First Contact Quest Needed

Your Colony Awaits your Command

@CarrieAllen's Colony:

carrieallenHive account@carrieallen slept on her brand new lean-to this week. It surely felt well to be rested.

On the other hand, she hired a Lumberjack and tasked him to work for the colony.

She decided this week, she would go on a quest with her lumberjack.

QUEST RESULTS:

SUCCESS - Won 1 SBD

carrieallenHive account@carrieallen ventured into the jungle with her lumberjack, and they soon noticed some tracks.

They seemed...human!

They quietly stalked them and found:

  • THE CANNIBAL'S ENCAMPMENT!

She was lucky as she didn't alert the 6 spearmen standing watch. They went back and made sure to note that they were WEST of them.

CHOICE TIME!

Now that you found the Cannibal's Encampment, you can choose what other colonist you want to inform, if any, or even more than one, maybe all.

It's up to you... remember that information is an asset.

What will you do?

Resources Phase:
SP Delegated: 100SP (Used)
Week Colony Profits: 0.499 SBD and 0.015 STEEM
Wood: 0 (+0 this turn: 1 Lumberjack - busy)
Stone: 0 (+0 this turn)
Food: 4 (+0 this turn) (-3 consumed: 3 settlers)
Current Modifiers: Cold (-10% Production)
Current Defense: 7 Defense (from 3 settlers)

Colony Phase:
With 50SP used, carrieallenHive account@carrieallen has the choice to hire:

  • None

With her current resources carrieallenHive account@carrieallen has the choice to build:

  • None

Action Phase:

Choose One:

a) Embark on a Quest;
b) Forage for Food;
c) Mine for Stone;
d) Harvest Wood;

Builders tackle projects automatically.

Other than that, you can hire a worker from the Imperial Outpost for 50SP and task him to one of these actions as well.

Diplomacy Phase:

Player Side:
Decide who to inform - see quest above.

Native Side:

With the Cannibal's Encampment discovered, you have the following options unlocked at the time: (you don't have to take them):

  • Arrest a settler and hand him over to the Cannibals in a gesture of good will.

Your Colony Awaits your Command

@Creativetruth's Colony: Truthville

As creativetruthHive account@creativetruth fires his lumberjack, he quickly replaces him with a builder.

Rumors say that the lumberjack wasn't too happy about that and promised revenge.

His new builder used the wood and stone to build a lean-to, which creativetruth used to rest.

While he left the builder building, he went out in search for food, and he was lucky as he found a coconut tree full of fruits.

His colony's profit this week were of 0.22 SBD and 0.005 STEEM.

Resources Phase:
SP Delegated: 50SP (used)
Week Colony Profits: 0.22 SBD and 0.005 STEEM
Wood: 9 (+0 this turn)
Stone: 0 (+0 this turn)
Food: 2 (+4 this turn) (-2 consumed: 2 settlers)
Current Modifiers: Cold (-10% Production).
Current Defense: 6 Defense (from 2 settlers)

Colony Phase:
With 50SP used, creativetruthHive account@creativetruth has the choice to hire:

  • None

With his current resources creativetruthHive account@creativetruth has the choice to build:

  • Fireplace (3 Wood) (uses 1 wood per turn)

Action Phase:

Choose One:

a) Embark on a Quest;
b) Forage for Food;
c) Mine for Stone;
d) Harvest Wood;

Other than that, you can hire a worker from the Imperial Outpost for 50SP and task him to one of these actions as well.

Diplomacy Phase:

Player Side:
Traded 1 Lumber for 1 Food with norwegianbikemanHive account@norwegianbikeman
Traded 1 Lumber for 1 Food with phelimintHive account@phelimint

Native Side:
First Contact Quest Needed

Your Colony Awaits your Command

cryptkeeper17Hive account@cryptkeeper17 Colony:

As cryptkeeper17Hive account@cryptkeeper17 arrived alone, he went in search for a clearing.

After finding a good spot, he cleared out the grounds in order to establish his colony's perimeter and he sold what he found daily for a total income of 0.036 SBD this week.

He also kept a surplus of wood and stone to get started.

Resources Phase:
SP Delegated: 30SP (unused)
Week Colony Profits: 0.036 SBD and 0.000 STEEM
Wood: 0 (+5 this turn)
Stone: 0 (+5 this turn)
Current Modifiers: Cold (-10% Production), Hungry (-30% Production)
Current Defense: 5 Defense (from Colonist)

Colony Phase:
With 30SP unused, cryptkeeper17Hive account@cryptkeeper17 has the choice to hire:

  • None

With his current resources cryptkeeper17Hive account@cryptkeeper17 has the choice to build:

  • None

Action Phase:

Choose One:

a) Embark on a Quest;
b) Forage for Food;
c) Mine for Stone;
d) Harvest Wood;

Other than that, you can hire a worker from the Imperial Outpost for 50SP and task him to one of these actions as well.

Diplomacy Phase:

Player Side:
Feel free to strike deals with other players.

Native Side:
First Contact Quest Needed

Your Colony Awaits your Command

cyber.explorerHive account@cyber.explorer's Colony:

cyber.explorerHive account@cyber.explorer started building his lean-to and did complete it, now he is well rested.

He noticed he didn't have enough wood to make a fire though, that will have to be fixed.

On the other hand, the whole colony ate well and his new lumberjack went to forage.

He isn't a very good forager as he has no clue what to eat or not, but he was able to bring 2 food.

Resources Phase:
SP Delegated: 100SP (used)
Week Colony Profits: 0.499 SBD and 0.051 STEEM
Wood: 0 (+0 this turn: 1 lumberjack - busy)
Stone: 11 (+11 this turn: 1 Miner)
Food: 2 (+2 this turn) (-3 consumed: 3 settlers)
Current Modifiers: Cold (-10% Production)
Current Defense: 7 Defense (from 3 settlers)

SPECIAL MODIFIER: Imperial Approval (+10% mining)

Colony Phase:
With 0SP unused, cyber.explorerHive account@cyber.explorer has the choice to hire:

  • None

With his current resources cyber.explorerHive account@cyber.explorer has the choice to build:

  • None

Action Phase:

Choose One:

a) Embark on a Quest;
b) Forage for Food;
c) Mine for Stone;
d) Harvest Wood;

Other than that, you can hire a worker from the Imperial Outpost for 50SP and task him to one of these actions as well.

Diplomacy Phase:

Player Side:
Wants to Buy Food

Native Side:
First Contact Quest Needed

Your Colony Awaits your Command

@Dawnsheree's Colony:

dawnshereeHive account@dawnsheree build a shelter for her to rest in.

She also expressed wanting to trade with anjkaraHive account@anjkara and amymyaHive account@amymya.

This week she had a profit of 0.038 SBD and 0.000 STEEM.

Resources Phase:
SP Delegated: 10SP (unused)
Week Colony Profits: 0.038 SBD and 0.000 STEEM
Wood: 0 (+0 this turn)
Stone: 0(+0 this turn)
Food: 2 (+0 this turn) (-1 consumed: 1 settler)
Current Modifiers: Cold (-10% Production),
Current Defense: 5 Defense (from Colonist)

Colony Phase:
With 10SP unused, dawnshereeHive account@dawnsheree has the choice to hire:

  • No choice.

With his current resources dawnshereeHive account@dawnsheree has the choice to build:

  • None

Action Phase:

Choose One:

a) Embark on a Quest;
b) Forage for Food;
c) Mine for Stone;
d) Harvest Wood;

Diplomacy Phase:

Player Side:
Wants to trade with anjkaraHive account@anjkara and amymyaHive account@amymya

Native Side:
First Contact Quest Needed

Your Colony Awaits your Command

@Derangedvisions' Colony:

As derangedvisionsHive account@derangedvisions set up his table, feasting in Underground's honor, he heard what appeared to be battle sounds close by.

He was cautious for an hour or two, but then resumed feasting and drinking.

After that, he spent the rest of the week building his lean-to and thinking about what to do next.

His profits this week were

Resources Phase:
SP Delegated: 15SP (unused)
Week Colony Profits: 0.061 SBD and 0.000 STEEM
Wood: 0 (+0 this turn)
Stone: 0 (+0 this turn)
Food: 2 (+0 this turn) (-1 consumed: 1 settler)
Current Modifiers: Cold (-10% Production)
Current Defense: 5 Defense (from Colonist)

Colony Phase:
With 15SP unused, derangedvisionsHive account@derangedvisions has the choice to hire:

  • No Choice

With his current resources derangedvisionsHive account@derangedvisions has the choice to build:

  • None

Action Phase:

Choose One:

a) Embark on a Quest;
b) Forage for Food;
c) Mine for Stone;
d) Harvest Wood;

Other than that, you can hire a worker from the Imperial Outpost for 50SP and task him to one of these actions as well.

Diplomacy Phase:

Player Side:
Feel free to strike deals with other players.

Native Side:
First Contact Quest Needed

Your Colony Awaits your Command

@Dranren's Colony:

CANNIBAL ATTACK!

While dranrenHive account@dranren was sleeping under a rock in his colony, a cannibal scout came by and slit his throat.

He took him over his shoulder towards camp...

dranrenHive account@dranren's journey ends here. His profits will be sent to his relatives.

felanderHive account@felander's Colony:

CANNIBAL ATTACK

felanderHive account@felander was alone in camp when a party of 4 Cannibal Spearmen found him.

He tried to defend himself with no luck.

His profits will be sent to his relatives.

frank1inHive account@frank1in's Colony:

As frank1inHive account@frank1in got back from the Imperial Outpost with his new team of 1 worker of each class, he ordered them to start working and went to forage for food himself.

The food he collected was bountyful and his colony is starting to look like a good place to live, albeit there still is no shelter or warmth, at least there's activity.

His profits this week were of 0.929 SBD and 0.037 STEEM

Resources Phase:
SP Delegated: 205SP (5SP unused)
Week Colony Profits: 0.929 SBD and 0.037 STEEM
Wood: 5 (+10 this turn: 1 Lumberjack)
Stone: 5 (+10 this turn: 1 Miner)
Food: 0 (+9 this turn: 1 Forager)
Current Modifiers: Cold (-10% Production), Tired (No Shelter -20% production)
Current Defense: 9 Defense (from 5 Colonist)

Colony Phase:
With 5SP unused, frank1inHive account@frank1in has the choice to hire:

  • None

With his current resources frank1inHive account@frank1in has the choice to build:

  • Fireplace (3 Wood) (uses 1 wood per turn)
  • Lean-to (Basic Shelter: 5 wood, 5 stone)

Action Phase:

Choose One:

a) Embark on a Quest;
b) Forage for Food;
c) Mine for Stone;
d) Harvest Wood;

Other than that, you can hire a worker from the Imperial Outpost for 50SP and task him to one of these actions as well.

Diplomacy Phase:

Player Side:
Feel free to strike deals with other players.

Native Side:
First Contact Quest Needed

Your Colony Awaits your Command

irwanumpalHive account@irwanumpal's Colony:

With no food on his granary for 2 consecutive weeks and no action taken... irwanumpalHive account@irwanumpal has died to hunger.

The fist victim of lack of food... his profits will be sent to his relatives.

jan23comHive account@jan23com's Colony:

PARALYZED BY FEAR!

jan23comHive account@jan23com was inactive this week, and the cannibals are roaming around. Dangerous...

Resources Phase:
SP Delegated: 4SP (unused)
Week Colony Profits: 0.016 SBD
Wood: 5 (+0 this turn)
Stone: 5 (+0 this turn)
Current Modifiers: Cold (-10% Production), Very Hungry (-50% Production)
Current Defense: 5 Defense (from Colonist)

Colony Phase:
With 5SP unused, jan23comHive account@jan23com has the choice to hire:

  • No Choices

With his current resources jan23comHive account@jan23com has the choice to build:

  • Fireplace (3 Wood) (uses 1 wood per turn)
  • Lean-to (Basic Shelter: 5 Wood, 5 Stone)

Action Phase:

Choose One:

a) Embark on a Quest;
b) Forage for Food;
c) Mine for Stone;
d) Harvest Wood;

Other than that, you can hire a worker from the Imperial Outpost for 50SP and task him to one of these actions as well.

Diplomacy Phase:

Player Side:
Feel free to strike deals with other players.

Native Side:
First Contact Quest Needed

Your Colony Awaits your Command

@Kimaben's Colony:

@Kimaben was considering his next action when he suddenly gasped for air.

Looking below, he saw the point of a spear sticking out of his chest.

His profits will be sent to his relatives.

@Kryptocek's Colony:

kryptocekHive account@kryptocek decided it was time to collect more food, as his colony definitely needs it.

He was able to gather some food items, and while it wasn't a bountyful event, he did find enough to sustain his whole colony for another week.

His profits this week were of 0.499 SBD and 0.015.

Resources Phase:
SP Delegated: 100SP (used)
Week Colony Profits: 0.499 SBD and 0.015 STEEM
Wood: 5 (+0 this turn)
Stone: 14 (+10 this turn)
Food: 1 (+3 this turn) (-3 consumed: 3 settlers)
Current Modifiers: Cold (-10% Production), Tired (No Shelter)
Current Defense: 7 Defense (from 3 settlers)

Colony Phase:
With 100SP used, kryptocekHive account@kryptocek has the choice to hire:

  • None

With his current resources kryptocekHive account@kryptocek has the choice to build:

  • Fireplace (3 Wood) (uses 1 wood per turn)
  • Lean-to (Basic Shelter: 5 Wood, 5 Stone)

Action Phase:

Choose One:

a) Embark on a Quest;
b) Forage for Food;
c) Mine for Stone;
d) Harvest Wood;
e) Build;

Other than that, you can hire a worker from the Imperial Outpost for 50SP and task him to one of these actions as well.

Diplomacy Phase:

Player Side:
Traded Stone for Food with norwegianbikemanHive account@norwegianbikeman

Native Side:
First Contact Quest Needed

Your Colony Awaits your Command

@Maverickinvictus' Colony:

@Maverickinvictus had a lot done today, he fired his forager and got a builder to build the lean-to and fireplace along with himself.

Now, he has enough food, shelter and even warmth from the fire, so he's stable which netted him a good morale boost.

This will help him on activities.

Finally, his profits were 0.789 SBD and 0.031 STEEM.

Resources Phase:
SP Delegated: 175SP (150 SP used)
Week Colony Profits: 0.789 SBD and 0.031 STEEM
Wood: 9 (+10 this turn: 1 Lumberjack) (-1 Consumed: Fireplace)
Stone: 0 (+0 this turn)
Food: 6 (+5 this turn: 1 Forager) (-4 consumed: 4 settlers)
Current Modifiers: Stable (+10% Morale)
Current Defense: 8 Defense (from 4 settlers)

Colony Phase:
With 25SP unused, maverickinvictusHive account@maverickinvictus has the choice to hire:

  • None

With his current resources maverickinvictusHive account@maverickinvictus has the choice to build:

  • None

Action Phase:

Choose One:

a) Embark on a Quest;
b) Forage for Food;
c) Mine for Stone;
d) Harvest Wood;

Other than that, you can hire a worker from the Imperial Outpost for 50SP and task him to one of these actions as well.

Diplomacy Phase:

Player Side:
Trading Conversations with moneyinfantHive account@moneyinfant

Native Side:
First Contact Quest Needed

Your Colony Awaits your Command

@Minersean's Colony:

minerseanHive account@minersean got his resources and started to build a lean-to.

It was a success and he now has a place to sleep, which gets ride of his tiredness.

His profits this week were of

Resources Phase:
SP Delegated: 5SP (unused)
Week Colony Profits: 0.016 SBD and 0.000 STEEM
Wood: 0 (+0 this turn)
Stone: 0 (+0 this turn)
Food: 3 (+0 this turn) (-1 consumed: 1 settler)
Current Modifiers: Cold (-10% Production)
Current Defense: 5 Defense (from Colonist)

Colony Phase:
With 5SP unused, minerseanHive account@minersean has the choice to hire:

  • No Choice

With his current resources minerseanHive account@minersean has the choice to build:

  • None

Action Phase:

Choose One:

a) Embark on a Quest;
b) Forage for Food;
c) Mine for Stone;
d) Harvest Wood;

Other than that, you can hire a worker from the Imperial Outpost for 50SP and task him to one of these actions as well.

Diplomacy Phase:

Player Side:
Feel free to strike deals with other players.

Native Side:
First Contact Quest Needed

Your Colony Awaits your Command

@Moneyinfant's Colony:

PARALYZED BY FEAR:

moneyinfantHive account@moneyinfant didn't take action this turn, at least that's what the cannibal who spotted him went back to his encampment to report.

Resources Phase:
SP Delegated: 100SP (used)
Week Colony Profits: 0.499 SBD and 0.015 STEEM
Wood: 15 (+10 this turn: 1 Lumberjack)
Stone: 5 (+0 this turn)
Food: 2 (+5 this turn: 1 Forager) (-3 consumed: 3 settlers)
Current Modifiers: Cold (-10% Production), Tired (no shelter);
Current Defense: 7 Defense (from 3 settlers)

Colony Phase:
With 100SP used, moneyinfantHive account@moneyinfant has the choice to hire:

  • None

With his current resources moneyinfantHive account@moneyinfant has the choice to build:

  • Fireplace (3 Wood) (uses 1 wood per turn)
  • Lean-to (Basic Shelter: 5 Wood, 5 Stone)

Action Phase:

Choose One:

a) Embark on a Quest;
b) Forage for Food;
c) Mine for Stone;
d) Harvest Wood;
e) Build;

Other than that, you can hire a worker from the Imperial Outpost for 50SP and task him to one of these actions as well.

Diplomacy Phase:

Player Side:
Trade Conversations with maverickinvictusHive account@maverickinvictus

Native Side:
First Contact Quest Needed

Your Colony Awaits your Command

@Norwegianbikeman's Colony: NBM Farms and Forager Inc.

norwegianbikemanHive account@norwegianbikeman setup his brand new sign reading "NBM Farms and Forager Inc." and started advertising his services.

He already got some trades.

Now, can he keep up on his food producing efforts?

This turn he definitely did a great job by hiring 2 foragers and getting them to work.

There are plenty of empty stomachs in the new world, and norwegianbikemanHive account@norwegianbikeman wants to profit from that.

This week, his activities' profits were of 0.413 SBD and 0.012 STEEM.

Resources Phase:
SP Delegated: 100SP (used)
Week Colony Profits: 0.413 SBD and 0.012 STEEM
Wood: 5 (+7 this turn)
Stone: 6 (+0 this turn)
Food: 0 (+10 this turn: 2 Foragers) (-5 this turn: 3 settlers and 2 from trades)
Current Modifiers: Cold (-10% Production), Hungry (-30% Production)
Current Defense: 5 Defense (from Colonist)

Colony Phase:
With 100SP used, norwegianbikemanHive account@norwegianbikeman has the choice to hire:

  • None

With his current resources norwegianbikemanHive account@norwegianbikeman has the choice to build:

  • Fireplace (3 Wood) (uses 1 wood per turn)
  • Lean-to (Basic Shelter: 5 Wood, 5 Stone)

Action Phase:

Choose One:

a) Embark on a Quest;
b) Forage for Food;
c) Mine for Stone;
d) Harvest Wood;
e) Build;

Other than that, you can hire a worker from the Imperial Outpost for 50SP and task him to one of these actions as well.

Diplomacy Phase:

Player Side:
Traded 1 Food for 1 Wood with creativetruthHive account@creativetruth
Traded 1 Food for 1 Stone with kryptocekHive account@kryptocek

Native Side:
First Contact Quest Needed

Your Colony Awaits your Command

onepercentbetterHive account@onepercentbetter's Colony:

As onepercentbetterHive account@onepercentbetter still prepares his colony for the challenges ahead, he goes to forage for food to ensure his belly has enough fuel to keep him going.

He had a lot of success since he found a pinetree with lots of fruit, as well as some edible moss and mushrooms.

He sold whatever he didn't need and ended up with a profit of 0.016 SBD this week.

Resources Phase:
SP Delegated: 5SP (unused)
Week Colony Profits: 0.016 SBD and 0.000 STEEM
Wood: 5 (+0 this turn)
Stone: 5 (+0 this turn)
Food: 0 (+4 this week)
Current Modifiers: Cold (-10% Production)
Current Defense: 5 Defense (from Colonist)

Colony Phase:
With 15SP unused, onepercentbetterHive account@onepercentbetter has the choice to hire:

  • No Choice

With his current resources onepercentbetterHive account@onepercentbetter has the choice to build:

  • Fireplace (3 Wood) (uses 1 wood per turn)
  • Lean-to (Basic Shelter: 5 Wood, 5 Stone)

Action Phase:

Choose One:

a) Embark on a Quest;
b) Forage for Food;
c) Mine for Stone;
d) Harvest Wood;
e) Build;

Other than that, you can hire a worker from the Imperial Outpost for 50SP and task him to one of these actions as well.

Diplomacy Phase:

Player Side:
Feel free to strike deals with other players.

Native Side:
First Contact Quest Needed

Your Colony Awaits your Command

@Phelimint's Colony:

€phelimint considered everything carefully and made his decision to hire new workers.

His builder started a fire while he himself built a lean-to, all went according to plan.

On the other hand, two foragers went out to find food, and they returned with the much needed resource.

Resources Phase:
SP Delegated: 250SP (250SP used)
Week Colony Profits: 0.007 SBD and 0.095 STEEM
Wood: 7 (+11 this turn) (-1 due to Fireplace)
Stone: 8 (+8 this turn)
Food: 0 (+11 this turn) (-5 consumed: 5 settlers)
Current Modifiers: Stable (+10% morale)
Current Defense: 9 Defense (from 5 settlers)

SPECIAL MODIFIER: Forest Colony (+10% Food, +10% Wood, -20% Stone)

Colony Phase:
With 0SP unused, phelimintHive account@phelimint has the choice to hire:

  • None

With his current resources phelimintHive account@phelimint has the choice to build:

  • None

Action Phase:

Choose One:

a) Embark on a Quest;
b) Forage for Food;
c) Mine for Stone;
d) Harvest Wood;

Other than that, you can hire a worker from the Imperial Outpost for 50SP and task him to one of these actions as well.

Diplomacy Phase:

Player Side:
Traded 1 Food for 1 Wood with creativetruthHive account@creativetruth

Native Side:
First Contact Quest Needed

Your Colony Awaits your Command

@Phgnomo's Colony:

phgnomoHive account@phgnomo had a non-eventful week this turn, probably because he was too busy working on his new shelter.

Now he isnt tired any more and has a place to sleep.

On the other hand, he is still cold, but has enough food.

His profits for the week were of 0.061 SBD

Resources Phase:
SP Delegated: 15SP (unused)
Week Colony Profits: 0.061 SBD and 0.000 STEEM
Wood: 0 (+0 this turn)
Stone: 0 (+0 this turn)
Food: 1 (+0 this turn) (-1 consumed: 1 settler)
Current Modifiers: Cold (-10% Production),
Current Defense: 5 Defense (from Colonist)

Colony Phase:
With 15SP unused, phgnomoHive account@phgnomo has the choice to hire:

  • No Choice

With his current resources phgnomoHive account@phgnomo has the choice to build:

  • None

Action Phase:

Choose One:

a) Embark on a Quest;
b) Forage for Food;
c) Mine for Stone;
d) Harvest Wood;

Other than that, you can hire a worker from the Imperial Outpost for 50SP and task him to one of these actions as well.

Diplomacy Phase:

Player Side:
Feel free to strike deals with other players.

Native Side:
First Contact Quest Needed

Your Colony Awaits your Command

@Royaleagle's Colony:

As royaleagleHive account@royaleagle is new on the new world, he first needs to ensure he has enough food to survive.

That was the line of thought when he decided to go forage. He didn't have any luck though as he found out his colony is rich in stone, but scarce in food.

On the other hand, he halved his cold by warming up on carrieallenHive account@carrieallen's colony, but once he returned home he found out there was no escaping the cold grasp of a barren colony.

His profits this week were of 0.038 SBD

Resources Phase:
SP Delegated: 10SP (unused)
Week Colony Profits: 0.038 SBD and 0.000 STEEM
Wood: 5 (+0 this turn)
Stone: 5 (+0 this turn)
Food: 0 (+3 this turn) (-1 this turn: 1 settler)
Current Modifiers: Cold (-5% Production), Tired (No Shelter -20%)
Current Defense: 5 Defense (from Colonist)

Colony Phase:
With 10SP unused, royaleagleHive account@royaleagle has the choice to hire:

  • None

With his current resources royaleagleHive account@royaleagle has the choice to build:

  • Fireplace (3 Wood) (uses 1 wood per turn)
  • Lean-to (Basic Shelter: 5 Wood, 5 Stone)

Action Phase:

Choose One:

a) Embark on a Quest;
b) Forage for Food;
c) Mine for Stone;
d) Harvest Wood;
e) Build;

Other than that, you can hire a worker from the Imperial Outpost for 50SP and task him to one of these actions as well.

Diplomacy Phase:

Player Side:
Feel free to strike deals with other players.

Native Side:
First Contact Quest Needed

Your Colony Awaits your Command

@Saliv8's Colony:

saliv8Hive account@saliv8 decided he should keep on cutting wood while his new builder tackles the lean-to - However, he didn't have enough free SP to hire the new builder, so he then decided to built it himself.

The shelter is now build and @Saliv8 has a place to crash.

His forager keeps on working, supplying the colony with a bit surplus food.

His colony had a weekly profit of 0.424 SBD and 0.014 STEEM.

Resources Phase:
SP Delegated: 95SP (45SP unused)
Week Colony Profits: 0.424 SBD and 0.014 STEEM
Wood: 3 (+0 this turn)
Stone: 0 (+0 this turn)
Food: 3 (+5 this turn) (-2 consumed: 2 settlers)
Current Modifiers: Cold (-10% Production)
Current Defense: 6 Defense (from 2 settlers)

Colony Phase:
With 45SP unused, saliv8Hive account@saliv8 has the choice to hire:

  • None

With his current resources saliv8Hive account@saliv8 has the choice to build:

  • Fireplace (3 Wood) (uses 1 wood per turn)

Action Phase:

Choose One:

a) Embark on a Quest;
b) Forage for Food;
c) Mine for Stone;
d) Harvest Wood;
e) Build;

Other than that, you can hire a worker from the Imperial Outpost for 50SP and task him to one of these actions as well.

Diplomacy Phase:

Player Side:
Wants to Trade Wood for Stone

Native Side:
First Contact Quest Needed

Your Colony Awaits your Command

@Sames's Colony:

samesHive account@sames decided that he would hire a miner and order him to work.

On the other hand, he would build a lean-to. He managed to do it but while he was doing it, he kept hearing battle noises.

Strange...

His colony gave him a weekly profit total of 0.22 SBD and 0.005 STEEM.

Resources Phase:
SP Delegated: 50SP (used)
Week Colony Profits: 0.22 SBD and 0.005 STEEM
Wood: 0 (+0 this turn)
Stone: 0 (+10 this turn)
Food: 3 (+0 this turn) (-2 consumed: 2 settler)
Current Modifiers: Cold (-10% Production)
Current Defense: 6 Defense (from 2 settlers)

Colony Phase:
With 50SP used, samesHive account@sames has the choice to hire:

  • None

With his current resources samesHive account@sames has the choice to build:

  • None

Action Phase:

Choose One:

a) Embark on a Quest;
b) Forage for Food;
c) Mine for Stone;
d) Harvest Wood;

Other than that, you can hire a worker from the Imperial Outpost for 50SP and task him to one of these actions as well.

Diplomacy Phase:

Player Side:
Feel free to strike deals with other players.

Native Side:
First Contact Quest Needed

Your Colony Awaits your Command

@Simplymike's Colony:

simplymikeHive account@simplymike hired a builder and the new worker built a lean-to out of the resources available.

Well rested, she went to forage for food, and she had good results.

Finally,she saw that her colony produced 0.309 SBD and 0.006 this week.

Resources Phase:
SP Delegated: 100SP (50SP unused)
Week Colony Profits: 0.309SBD and 0.006 STEEM
Wood: 0 (+0 this turn)
Stone: 0 (+0 this turn)
Food: 0 (+4 this turn) (-2 consumed: 2 settlers)
Current Modifiers: Cold (-10% Production)
Current Defense: 6 Defense (from 2 settlers)

Colony Phase:
With 50SP unused, simplymikeHive account@simplymike has the choice to hire:

  • A Lumberjack;
  • A Forager;
  • A Miner;
  • A Builder;

With his current resources simplymikeHive account@simplymike has the choice to build:

  • None

Action Phase:

Choose One:

a) Embark on a Quest;
b) Forage for Food;
c) Mine for Stone;
d) Harvest Wood;

Other than that, you can hire a worker from the Imperial Outpost for 50SP and task him to one of these actions as well.

Diplomacy Phase:

Player Side:
Feel free to strike deals with other players.

Native Side:
First Contact Quest Needed

Your Colony Awaits your Command

@Stephen.king989's Colony:

stephen.king989Hive account@stephen.king989 finally thought about hiring some workers and went to the imperial outpost.

He returned with 2 lumberjacks, 1 forager and 1 builder.

He then had built a lean-to and enjoyed the sight of his brand new resting place (in the good way).

Finally, his colony produced 0.903 SBD and 0.006 STEEM this week.

Resources Phase:
SP Delegated: 200SP (used)
Week Colony Profits: 0.903 SBD and 0.006 STEEM
Wood: 0 (+20 this turn: 2 Lumberjacks)
Stone:0 (+0 this turn)
Food: 0 (+5 this turn) (-5 consumed: 5 settlers)
Current Modifiers: Cold (-10% Production)
Current Defense: 9 Defense (from 5 settlers)

Colony Phase:
With 200SP used, stephen.king989Hive account@stephen.king989 has the choice to hire:

  • None

With his current resources stephen.king989Hive account@stephen.king989 has the choice to build:

  • None

Action Phase:

Choose One:

a) Embark on a Quest;
b) Forage for Food;
c) Mine for Stone;
d) Harvest Wood;

Other than that, you can hire a worker from the Imperial Outpost for 50SP and task him to one of these actions as well.

Diplomacy Phase:

Player Side:
Feel free to strike deals with other players.

Native Side:
First Contact Quest Needed

Your Colony Awaits your Command

@Svkrulze's Colony:

svkrulzeHive account@svkrulze was just too hungry to do anything else, he went foraging for some food.

He managed to find some, although not much, perhaps his weakened state had something to do with it.

Even so, it was enough for him to feast on.

His colony produced 0.084 SBD and 0.006 STEEM this turn

Resources Phase:
SP Delegated: 20SP (unused)
Week Colony Profits: 0.084 SBD and 0.006 STEEM
Wood: 5 (+0 this turn)
Stone: 5 (+0 this turn)
Food: 0 (+2 this turn) (-1 consumed: 1 settler)
Current Modifiers: Cold (-10% Production)Tired (No Shelter -20% Production)
Current Defense: 5 Defense (from Colonist)

Colony Phase:
With 20SP unused, svkrulzeHive account@svkrulze has the choice to hire:

  • No Choice

With his current resources svkrulzeHive account@svkrulze has the choice to build:

  • Fireplace (3 Wood) (uses 1 wood per turn)
  • Lean-to (Basic Shelter: 5 Wood, 5 Stone)

Action Phase:

Choose One:

a) Embark on a Quest;
b) Forage for Food;
c) Mine for Stone;
d) Harvest Wood;
e) Build;

Other than that, you can hire a worker from the Imperial Outpost for 50SP and task him to one of these actions as well.

Diplomacy Phase:

Player Side:
Feel free to strike deals with other players.

Native Side:
First Contact Quest Needed

Your Colony Awaits your Command

@Swolesome's Colony:

THE DRUMS ECHO: CANNIBAL ATTACK!

swolesomeHive account@swolesome was going to quest this turn, but all of the week's activities changed drastically when a small scouting party of cannibals appeared at the distance.

Coming towards the camp, 3 Cannibal Spearmen (2 defense) charged at swolesomeHive account@swolesome.

He grabbed his woodcutting axe and the builder came running with his hammer to defend their colony.

Battle ensued.

Cannibals (6 Defense) vs Colonists (6 Defense)

RESULTS:

Your sight went red with rage and the frenzy of battle, the builder is no soldier but there's no better motivator than to defend one's home.

He did his part.

Your builder killed a cannibal in a fluke of luck, and you were able to take the other two.

Unfortunately, when you turned back you saw your builder was dead.

Your SP is now free to hire another worker this turn.

The cannibals won't probably attack for a few weeks.


Turn Report:

In honor of the fallen builder and because you feared venturing outside, you built the lean-to yourself.

After looting the corpses, you found a usable spear that will give its wearer 1 Defense. You can equip it yourself or on a legionnaire if you have any.

The emperor spiritualmaxHive account@spiritualmax heard of the attack and dispatched 1 Legate and 5 Legionnaires from the Imperial Outpost to protect and feed you for this week.

Your colony's profit this week were: 0.22 SBD and 0.005 STEEM

Resources Phase:
SP Delegated: 50SP (unused)
Week Colony Profits: 0.22 SBD and 0.005 STEEM
Wood: 0 (+0 this turn)
Stone: 0 (+0 this turn)
Food: 2 (+0 this turn) (-0 consumed: 2 settlers)
Current Modifiers: Cold (-10% Production), Tired (No Shelter)
Current Defense: 6 Defense (from 2 settlers)

Colony Phase:
With 50SP unused, swolesomeHive account@swolesome has the choice to hire:

  • 1 Lumberjack;
  • 1 Miner;
  • 1 Builder;
  • 1 Forager;

With his current resources swolesomeHive account@swolesome has the choice to build:

  • None

Action Phase:

Choose One:

a) Embark on a Quest;
b) Forage for Food;
c) Mine for Stone;
d) Harvest Wood;

Other than that, you can hire a worker from the Imperial Outpost for 50SP and task him to one of these actions as well.

Diplomacy Phase:

Player Side:
Under Protection of the Empire for 1 week.

Native Side:
First Contact Quest Needed

Your Colony Awaits your Command

theb0red1Hive account@theb0red1's Colony:

As theb0red1Hive account@theb0red1 came back from the Imperial Outpost with his pouch empty, he brought with him a lumberjack and a miner.

He tasked them to work immediatly while he foraged for food.

His colony produced 0.449 SBD and 0.15 this week.

Resources Phase:
SP Delegated: 100SP (used)
Week Colony Profits: 0.449 SBD and 0.15 STEEM
Wood: 5 (+10 this turn)
Stone: 5 (+10 this turn)
Food: 0 (+3 this turn) (-3 consumed: 3 settlers)
Current Modifiers: Cold (-10% Production), Tired (No Shelter -20% production)
Current Defense: 7 Defense (from 3 settlers)

Colony Phase:
With 100SP used, theb0red1Hive account@theb0red1 has the choice to hire:

  • None

With his current resources theb0red1Hive account@theb0red1 has the choice to build:

  • Fireplace (3 Wood) (uses 1 wood per turn)
  • Lean-to (Basic Shelter: 5 Wood, 5 Stone)

Action Phase:

Choose One:

a) Embark on a Quest;
b) Forage for Food;
c) Mine for Stone;
d) Harvest Wood;
e) Build;

Other than that, you can hire a worker from the Imperial Outpost for 50SP and task him to one of these actions as well.

Diplomacy Phase:

Player Side:
Feel free to strike deals with other players.

Native Side:
First Contact Quest Needed

Your Colony Awaits your Command

@Therealwolf's Colony:

PARALYZED BY FEAR:

therealwolfHive account@therealwolf was paralyzed by fear this week as he saw a Cannibal lurking around his settlement.

He should take a move this week or risk getting killed.

Resources Phase:
SP Delegated: 1000SP (unused)
Week Colony Profits: 4.54 SBD and 0.207 STEEM
Wood: 5 (+0 this turn)
Stone: 5 (+0 this turn)
Current Modifiers: Cold (-10% Production), Very Hungry (-50% Production) Tired (No Shelter - 20%)
Current Defense: 5 Defense (from Colonist)

Colony Phase:
With 1000SP unused, therealwolfHive account@therealwolf has the choice to hire:

  • 20 Lumberjack;
  • 20 Forager;
  • 20 Miner;
  • 20 Builder;
  • 1 Carpenter;
  • 1 Farmer;
  • 1 Smelter;
  • 1 Architect;
  • 4 Legionnaires (5 Defense each)
  • 1 Legate (25 Defense)

With his current resources therealwolfHive account@therealwolf has the choice to build:

  • Fireplace (3 Wood) (uses 1 wood per turn)
  • Lean-to (Basic Shelter: 5 Wood, 5 Stone)

Action Phase:

Choose One:

a) Embark on a Quest;
b) Forage for Food;
c) Mine for Stone;
d) Harvest Wood;
e) Build;

Other than that, you can hire a worker from the Imperial Outpost for 50SP and task him to one of these actions as well.

Diplomacy Phase:

Player Side:
Feel free to strike deals with other players.

Native Side:
First Contact Quest Needed

Your Colony Awaits your Command

@Yabapmatt's Colony:

QUEST SUCCESS:

You and your builders ventured out into the jungle and took the right turns, it seems, as you saw smoke in the distance.

You order your builders to watch the encampment for a week until you find out this encampment belongs to the Non-Cannibal Natives.

Their leader Yetu sent scouts towards you and you prepared to fight.

They made gestures in a non-threatening way and asked you to follow them.

You met his leader who apparently speaks your language, even if only slightly.

He tells you he wishes you no harm, and that he is open to trade any resource he currently has IF you station and feed an entourage of at least 25 defense in his camp to protect them from the Cannibals.

You bear this in mind.

He also tells you he can rent archers from his tribe. Renting an archer costs not only his upkeep in food, but also 2 gold per week. Archers have 10 Defense.

You bear this in mind.

DECISION TIME:

It is up to you to decide who are you going to disclose the position of the Yetu Natives to.

You can tell everyone, just some people or even noone...

What's it going to be?


Turn report

Resources Phase:
SP Delegated: 2500SP (1000 SP used)
Week Colony Profits: 4.037 SBD and 0.453 STEEM
Wood: 50 (+50 this turn)
Stone: 50 (+50 this turn)
Food: 4 (+25 this turn) (-21 consumed: 21 settlers)
Gold: 0 (+1 this turn)
Current Modifiers: Cold (-10% Production)
Current Defense: 26 Defense (from 21 settlers)

Colony Phase:
With 1500SP unused, yabapmattHive account@yabapmatt has the choice to hire:

  • 28 Lumberjack;
  • 28 Forager;
  • 28 Miner;
  • 28 Builder;
  • 1 Carpenter;
  • 1 Farmer;
  • 1 Smelter;
  • 1 Architect;
  • 6 Legionnaires (5 Defense each)
  • 1 Legate (25 Defense)

With his current resources yabapmattHive account@yabapmatt has the choice to build:

  • Fireplace (3 Wood) (uses 1 wood per turn)
  • Wooden House (Advanced Shelter: 25 Wood, 25 Stone)
  • Wooden Wall (10 Wood) (Adds Defensive Advantage I)
  • Stone Wall (25 Wood, 25 Stone) (Adds Defensive Advantage II)
  • Watch Tower (50 Wood) (Warns of Incoming Attack 1 Week Previously)
  • 1 Carpentry (50 Wood) (For Carpenter)
  • 1 Barn (50 Wood) (For Farmer)
  • 1 Blacksmith's Hut (50 Wood, 25 Stone) (For Smelter)
  • 1 City Hall (50 Wood, 50 Stone) (For Architect)

Action Phase:

Choose One:

a) Embark on a Quest;
b) Forage for Food;
c) Mine for Stone;
d) Harvest Wood;
e) Order 5 Lumberjacks to Study New Tech
f) Order 5 Miners to Study New Tech
g) Order 5 Builders to Study New Tech
h) Order 5 Foragers to Study New Tech
i) Build

Other than that, you can hire a worker from the Imperial Outpost for 50SP and task him to one of these actions as well.

Diplomacy Phase:

Player Side:
Feel free to strike deals with other players.

Native Side:
Who to tell?
Based on your discovery, you can take the following actions:

  • Send Garrison to Yetu Tribe;
  • Rent an Archer for 2 Gold;

Your Colony Awaits your Command

The Imperial Outpost:

The Imperial Outpost stopped all activities this week as spiritualmaxHive account@spiritualmax ordered a raid on the Cannibal's mines in revenge for having one of the colonies attacked (swolesomeHive account@swolesome)

The Empire's troops charged upon the cannibals with no mercy and executed them all for their arrogance.

Next week, quests will resume.

The Emperor already rewarded carrieallenHive account@carrieallen and yabapmattHive account@yabapmatt for the quests' success.


In Conclusion:

And the game is on!

Pick your actions and Godspeed!


ALL POST REWARDS FROM THIS POST GO TO THE DELEGATORS!


Images are Screenshots from Modded Skyrim and Tyranny

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