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[Dlive] Re-volt & Rocket League crossover project Live! Part 2 - modeling rear suspension

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Published: 03 Jun 2018 › Updated: 03 Jun 2018[Dlive] Re-volt & Rocket League crossover project Live! Part 2 - modeling rear suspension

[Dlive] Re-volt & Rocket League crossover project Live! Part 2 - modeling rear suspension

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Re-volt & Rocket League crossover

As part of my 3D portfolio re-vamp, I've decided to take my ultimate favorite classic game- Re-volt and remaster its RC cars with a new generation graphic standards in mind - Rocket League style (also happens to be my second favorite game).

Unlike the old days, where low-poly, blocky game assets were modeled in 3D software and textured in Photoshop, new generation software such as Substance Painter 2 allows you to create some of the most realistic assets!

Dust Mite as seen in the original game

For the purpose of this project I'll be taking the most iconic Re-volt car the "dust mite" and re-doing it for modern game engine purposes. In order to do that I'll be going through the following workflow:

  • Modeling in 3dsmax
  • Unwrapping UV in 3dsmax
  • Texturing in Substance Painter
  • Rendering in Unreal Engine 4

The progress so far from Part 1 stream:

I hope you guys enjoy the stream! Shall you have any questions don't hesitate to drop my a comment below. Enjoy!

Coming up:

    Dust Mite project streams

    3D Artist workflow stream

    Unreal Engine 4 game environment creation streams

    My live stream is at DLive

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3D/CGI Artist, Entrepreneur, Workaholic, Investor

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