Godot Documentation: Shader Migration Guide
Repository
Godot Docs and Godot.
Details
Many new users have trouble writing shaders. Godot makes it easier by using a customized version of the GLSL spec. However, it is still relatively inaccessible to new users. One thing users do to ease the difficulty of writing shaders is to copy shaders from sites like Shadertoy or The Book of Shaders, but because Godot uses a modified version of GLSL, the shaders from these sites do not fit directly into Godot. many users have asked for a tool to convert other shaders into the Godot spec. Of course such a tool would be very difficult to write and maintain and couldn't hope to cover even a small fraction of the types of shaders out there. In order to help users, instead, I have created a shader migration guide.
The goal is not to supplement the Shading Language Reference but to give readers a bit of an understanding of the differences between Godot and GLSL so that they can learn to port shaders over themselves.
Components
This migration guide covers the main differences between pure GLSL (as used in Shadertoy and The Book of Shaders) from the Godot shading language. The goal is that users can refer to this document when converting shaders into the Godot shading language. It does so by explaining what a given feature looks like in GLSL and then how Godot handles that feature and, if possible, the simplest way to convert that feature from regular GLSL into the Godot shading language.
The main topics covered are:
- Varyings
- Types
- Macros
- Main function
- Variables
- Coordinate system
In the Variables section. I created a grid which contains all the built in GLSL variables and the uniforms that the popular frameworks pass in by default, I expect that these tables will be the most useful for new users as people have a difficult time understanding what the variables are and where they come from.
Links
http://docs.godotengine.org/en/latest/tutorials/shading/migrating_to_godot_shader_language.html
GitHub Proof of Authorship
- GitHub Account: https://github.com/clayjohn
- Pull Request: https://github.com/godotengine/godot-docs/pull/1693
Leave Godot Documentation: Shader Migration Guide to:
Read more #utopian-io posts
Best Posts From Clay John
We have not curated any of clayjohn's posts yet. But you can encourage our curation team to review posts by visiting them regularly and by referring other readers. Because we give priority to frequently read content.
More Posts From Clay John
- Godot: Bug Fixing
- Godot Development: MSAA in the GLES2 backend
- Godot Documentation: Introduction to Shaders series
- Godot Documentation: Differences between GLES2 and GLES3
- Godot Documentation: Animating Thousands of Objects
- Godot Documentation: Shader Reference
- Godot Documentation: Advanced Post-Processing
- Godot Documentation: Custom Post-Processing
- Godot Documentation: Shader Migration Guide
- Godot Documentation: Using a Viewport As a Texture
- Godot Documentation: Lights and Shadows in 2D
- Godot Vertex Shader Documentation
- Godot Viewport Documentation
- Documentation for Godot | PanoramaSky and ProceduralSky
- Building a Procedural Solar System in Godot
- Updates On World Generation and Passing Data From CPU to GPU
- Post Processing with three.js
- Into The Great Abyss: A game about exploration and resource management
- Learning 3D Graphics With Three.js | Raycasting Part 2
- Learning 3D Graphics With Three.js | How To Use a Raycaster