About Clay John
Generative Art Experiments. Procedural Clouds, Sky, Terrain, Trees.
Details
- Location
- Victoria, BC, Canada
- Joined
- 12 Mar 2018
- Last Post
- 07 Jun 2019
Best Posts From Clay John
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More Posts From Clay John
- Godot: Bug Fixing
- Godot Development: MSAA in the GLES2 backend
- Godot Documentation: Introduction to Shaders series
- Godot Documentation: Differences between GLES2 and GLES3
- Godot Documentation: Animating Thousands of Objects
- Godot Documentation: Shader Reference
- Godot Documentation: Advanced Post-Processing
- Godot Documentation: Custom Post-Processing
- Godot Documentation: Shader Migration Guide
- Godot Documentation: Using a Viewport As a Texture
- Godot Documentation: Lights and Shadows in 2D
- Godot Vertex Shader Documentation
- Godot Viewport Documentation
- Documentation for Godot | PanoramaSky and ProceduralSky
- Building a Procedural Solar System in Godot
- Updates On World Generation and Passing Data From CPU to GPU
- Post Processing with three.js
- Into The Great Abyss: A game about exploration and resource management
- Learning 3D Graphics With Three.js | Raycasting Part 2
- Learning 3D Graphics With Three.js | How To Use a Raycaster