Computer-Generated Chess Problem 02731
Now, this is a 'KQRRP vs krr' mate in 4 chess puzzle or problem (whichever you wish to call it) composed by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame tablebases, deep learning or any kind of traditional AI. The largest endgame tablebase in existence today is for 7 pieces (Lomonosov) which contains over 500 trillion positions, most of which have not and never will be seen by human eyes. This problem with 8 pieces goes even beyond that and was therefore composed without any such help whatsoever.
White to Play and Mate in 4
Chesthetica v11.32 (Selangor, Malaysia)
Generated on 27 Aug 2019 at 6:24:56 PM
Humans have been composing original chess problems for over a thousand years. Now a computer can do it too. What was the machine 'thinking' when it came up with this? Did you find this one interesting or have something else to say? Leave a comment below! Feel free to copy the position into a chess engine and discover even more variations of the solution.
Solution
<| Amazon | BitChute | Minds | Reddit | WordPress | YouTube |>
Leave Computer-Generated Chess Problem 02731 to:
Read more #chess posts
Best Posts From Chesthetica
We have not curated any of chesthetica's posts yet. But you can encourage our curation team to review posts by visiting them regularly and by referring other readers. Because we give priority to frequently read content.
More Posts From Chesthetica
- Computer-Generated Chess Problem 02892
- Computer-Generated Chess Problem 02891
- Computer-Generated Chess Problem 02890
- Computer-Generated Chess Problem 02889
- Computer-Generated Chess Problem 02888
- Computer-Generated Chess Problem 02887
- Computer-Generated Chess Problem 02886
- Computer-Generated Chess Problem 02885
- Computer-Generated Chess Problem 02884
- Computer-Generated Chess Problem 02883