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Computer-Generated Chess Problem 02730

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Published: 12 Apr 2020 › Updated: 12 Apr 2020Computer-Generated Chess Problem 02730

Computer-Generated Chess Problem 02730

An original 'KQRBB vs knp' #3 chess problem generated autonomously by a computer using the computational creativity approach which doesn't use any kind of traditional AI or even deep learning. Chesthetica has the creative ability to compose positions on an 8x8 canvas that may otherwise take centuries to arise in an actual game, if ever. Learn about how these puzzles are selected here. The position below contains 8 pieces which means it simply could not have been derived even from an existing endgame tablebase which is presently limited to 7 pieces.

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8/5KB1/8/8/8/8/2Bnkp2/5R1Q w - - 0 1
White to Play and Mate in 3
Chesthetica v11.32 (Selangor, Malaysia)
Generated on 24 Aug 2019 at 5:05:29 AM
Solvability Estimate = Difficult

Composing a chess puzzle or problem requires creativity and it's not easy even for most humans. Now, let's see what else there is to say. Give me a moment. Did you find this one interesting or have something else to say? Leave a comment below! Solving chess puzzles like this is probably good for your health as it keeps your brain active. Nobody wants something like early-onset Alzheimer's. Anyway, if standard chess isn't your thing, you might instead like SSCC.

Solution

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