Computer-Generated Chess Problem 02713
Take a look at this 'KRRBBN vs kqrbb' chess problem generated by a computer using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS does not use endgame tablebases, neural networks or any kind of machine learning found in traditional artificial intelligence (AI). It also has nothing to do with deep learning. There is also no proven limit to the quantity or type of legal compositions that can be automatically generated.
White to Play and Mate in 3
Chesthetica v11.32 (Selangor, Malaysia)
Generated on 2 Aug 2019 at 11:44:12 PM
White actually has less material than Black. The white army is down by about 1 (Shannon) pawn units in value. Try to solve this puzzle. Do try some of the others in the series as well before you go. Solving chess puzzles like this can also help improve your game.
Main Line of the Solution
<| Amazon | BitChute | Minds | Reddit | WordPress | YouTube |>
Leave Computer-Generated Chess Problem 02713 to:
Read more #puzzle posts
Best Posts From Chesthetica
We have not curated any of chesthetica's posts yet. But you can encourage our curation team to review posts by visiting them regularly and by referring other readers. Because we give priority to frequently read content.
More Posts From Chesthetica
- Computer-Generated Chess Problem 02892
- Computer-Generated Chess Problem 02891
- Computer-Generated Chess Problem 02890
- Computer-Generated Chess Problem 02889
- Computer-Generated Chess Problem 02888
- Computer-Generated Chess Problem 02887
- Computer-Generated Chess Problem 02886
- Computer-Generated Chess Problem 02885
- Computer-Generated Chess Problem 02884
- Computer-Generated Chess Problem 02883