Published: 07 Apr 2020 › Updated: 07 Apr 2020
Computer-Generated Chess Problem 02719
A newly published and original KRBP vs kp four-move chess puzzle or problem (whichever you wish to call it) composed by Chesthetica using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame tablebases, neural networks or any kind of machine learning found in traditional AI. You can learn more about the DSNS here.
White to Play and Mate in 4
Chesthetica v11.32 (Selangor, Malaysia)
Generated on 7 Aug 2019 at 5:12:47 PM
These chess puzzles are published in order based on the composition date and time stamp above. Due to the sheer volume of compositions generated, the latest ones may therefore only be published later on. White is over a rook's worth in material but the precise win in this position still needs to be found. Why not time yourself how long it took you to solve this?
Similar Chess Problems by Chesthetica: 00013 00028 00361 01263 02058 02134
Main Line of the Solution
<| Amazon | BitChute | Minds | Reddit | WordPress | YouTube |>
Leave Computer-Generated Chess Problem 02719 to:
Read more #puzzle posts
Best Posts From Chesthetica
We have not curated any of chesthetica's posts yet. But you can encourage our curation team to review posts by visiting them regularly and by referring other readers. Because we give priority to frequently read content.
More Posts From Chesthetica
- Computer-Generated Chess Problem 02892
- Computer-Generated Chess Problem 02891
- Computer-Generated Chess Problem 02890
- Computer-Generated Chess Problem 02889
- Computer-Generated Chess Problem 02888
- Computer-Generated Chess Problem 02887
- Computer-Generated Chess Problem 02886
- Computer-Generated Chess Problem 02885
- Computer-Generated Chess Problem 02884
- Computer-Generated Chess Problem 02883