
houdini Tag Posts Index
Explore on-chain topics from the Hive blockchain.
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We at PIVX are proud to celebrate our Privacy Partners: Edge, Houdini, NOWNodes, and Coinomi!! 🙌
Their innovative solutions strengthen our mission to champion privacy and Financial Freedom. A huge Shout-out to Jeffrey, our Business Development Lead, for securing
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VmEp106 Videoreacción de Houdini Eminem
Hola amigos de 3speak y Hive, regresé a la versión horizontal... mas o menos voy tanteando el impacto en diferentes formatos. Espero que este video lo disfruten!
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The recent album release entiltled ‘No Noir No’ by jazzresin
Its been a struggle recovering from a terminated youtube branded account channel that ive trusted with my output for the last ten years. 664 videos of original content
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Blue
Hello Everyone, This is a simulation I did in Houdini and rendered in Blender. I hope everyone like this
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KineFX FBX Export
KineFX gives us a far more flexible rigging and export pipeline than the object based rigging system. This system gives us a lot more control but this means that
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KineFX A Basic Reverse Foot Setup
This is a very quick and nasty overview of a reverse foot rig setup in KineFX. It is bit bare-bones but if does cover a full setup.
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Kine Spine Rotations 02 Propagating Transforms
In the last video we looked at creating more stable rotations for the spine in this video we apply them so that they will correctly affect the child objects.
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KineFX Spine Rotations
The twist controls on the curve solver (in kinefx) are not very good. In this video we look at creating a custom system for rotations.
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KineFX IK/FKMatching
Getting your FK bones to match the IK is very important when animating a rig. Here I create a system to achieve this.
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KineFX Troubleshooting Transforms (Improving the Dog Leg Rig)
KineFX makes it a lot easier to visualise the rig. Here I update the basic Dog-leg rig and discuss some of the problems you will encounter when rigging.
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KineFX 3 Bone Legs
This is a short examination of very basic IK setups for 3 Bone legs.
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Building a Simple Houdini Engine Exporter
One of the most time consuming aspects of working with Houdini Engine is moving HDA to the correct directories. In This video I build a simple radial menu system
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KineFX A abasci Curve Rig
Here we implement a basic spine using the Rigging VOP node.
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Experimenting With Muscle Systems In KineFX
Recently I was asked about muscle systems in kineFX. There is currently no native implementation of a muscle system in kineFX but as KineFX is part of SOPs it is
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KineFX Building The HDA
In this video we create an HDA for the rig and connect the controls so that we can manipulate the rig without the need to select the pose nodes. The customization
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KineFX A Simple IK/FK
This video covers a very basic IK/FK system in KineFX.
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A First Look At KineFX
An overview of the basic rig setup in KineFX.
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My Auto-rigging course
I have released a basic auto-rigging course on Udemy. It is based off the system I made for my game, this system will be more complex though. Currently the course
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Houdini - Getting World And Local Positions In Expressions In The Object Context
This might be a little esoteric but it is something which is pretty fundamental to rigging. This is one of the more difficult things to figure out how to do in Houdini
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Houdini Basic Intersections Part 4
The intersection will now allow for and arbitrary number of roads.
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