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KineFX Building The HDA

brundlethwaite

Published: 14 Nov 2020 › Updated: 14 Nov 2020KineFX Building The HDA

KineFX Building The HDA

In this video we create an HDA for the rig and connect the controls so that we can manipulate the rig without the need to select the pose nodes. The customization of the controls is limited at the moment when not using scripting but we can still create an accessible rig.

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I am an animator and game developer

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