
hive-gaming Tag Posts Index
Explore on-chain topics from the Hive blockchain.
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Patch 0.22.1: Read The Rules Again
Everything on this page already worked the way you thought it did. Now it also works that way. This one is all fixes, and most of them come straight out of your
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Patch 0.22.0: Pay With Hive
The rail is open, and thirty one things that used to jam do not jam any more. You can now buy KRED with HIVE straight from your wallet: one-click Hive Keychain,
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What kind of game is Stellarch? / Stellarchってどんなゲームなの?
[English] A new game's Closed Alpha test started on Friday. It's called Stellarch. Lately, it feels like the HIVE gaming scene hasn't had much momentum, so I'm really
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Patch 0.21.0: Hands on the Console
Every dial you actually reach for got rebuilt, and the ones that jammed now turn. This patch is about the surfaces you touch between fights. The sound page is now
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Patch 0.20.2: One Email, One Account
The account we mint for you is bound to your address, and to nobody else. Last patch put self-serve Hive accounts on the login screen. This one makes that flow
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Patch 0.20.1: The Ladder Turns
A new tier opens every week, and you no longer need to bring your own Hive account. The closed alpha ladder now rotates on a weekly cadence, stepping the open league
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Patch 0.20.0: The Gauntlet Opens
Achievements land, your alpha earnings come home, and the closed alpha throws its doors open. This is the closed alpha's launch patch. The headline is Achievements:
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Patch 0.19.1: The Lab Bench
The Battle Lab now hands you the real draft picker, plus a steadier pledge panel and a pair of Lab fixes. This one is about the Battle Lab. When you re-run a match
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Patch 0.19.0: The Hangar Refit
A rebuilt collection, custom battles on demand, and a deck that finally has its own sound. This patch refits the parts of Stellarch you touch every day. The collection
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Patch 0.18.2: The Archive Reads Straight
A page you cannot navigate is a page nobody reads. This one is a repair patch aimed squarely at the docs. Reading a reference page now scrolls like a normal page
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Closed Alpha Opens Friday: The Complete State of Stellarch
Friday, July 24, 16:00 UTC. That is when the airlock opens and the first wave of pilots gets inside the Stellarch closed alpha. This post is the full pre-flight
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Patch 0.18.1: The Bracket Opens
The bracket does not care who you were last season. Tournaments arrive: staged brackets you register for, a daily window to submit your team, and a prize pool at
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Patch 0.18.0: The Gold Road Opens
Fifty levels of WARPATH, a road paved in gold, and a game that finally makes some noise. The WARPATH GOLD ROAD arrives with the new ranked season on August 1: a
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Moon Has Moved to Finland
Hey everyone, Quick little infrastructure update today. The Moon server migration is officially done, and everything went a lot smoother than I honestly expected.
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Patch 0.17.5: Titles, Your Way
Give your title a glow, a gradient, a shimmer, then watch the showcase show it off. Your worn title is no longer just text. Pick a color, layer on an effect like
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Splinterlands guide for blind: guild part 2 EN/IT
Screen-shot from splinterlands Immagine da splinterlands "This post was translated and formatted with the help of assistive technology for the blind Questo
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I Started With ⬡1,000 and a Bad Idea — Why I'm Still Running Ops in Syndicate Protocol
Two weeks ago I stood in a heat-2 back alley called Iron Row, staring at a job board, deciding whether to send my six-person crew at a boss I wasn't sure they could
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Patch 0.17.3: Pledge, Confirmed
Whatever rail you back it on, the pledge lands clean. This patch finishes the Charter checkout. Back with a card or a HIVE transfer, and your pledge now confirms
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The First Pilots Are In: Every Giveaway Winner
The airlock closed. The draw is done. Here is exactly who is flying, and the exact code that decided it. One week ago we opened enlistment for the first pilots,
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The Charter: One Dollar, One Pack, Founder-Only Rewards
One founder built Stellarch end to end. No studio, no venture money, no publisher. The engine, the art, the catalog of nearly 300 cards, the deterministic combat
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