Arena Update: Ability Rebalance & Bug Fixes
The books got balanced. This update covers a full pass on Arena PVP — a real exploit that's been live for a while, a bot-AI bug that gave certain opponents abilities they were never supposed to have, and a full ability rebalance that had been sitting finished but unmerged for weeks. Here's everything, in full detail.
Bug Fixes
1. Bots using abilities they were never supposed to have
2. Cut Deal's damage preview was fabricated
3. Several UI fixes
Ability Rebalance
This is a rebalance pass that's been sitting finished for a few weeks and is only now landing in the live build. Headline changes:
Basic attacks: no cooldown, less damage
Every class's basic attack (slot 1) base damage across the board was pulled down:
| Ability (class) | Old multiplier | New multiplier |
|---|---|---|
| Brute Force (Enforcer) | 1.30 | 1.15 |
| Outmaneuver (Strategist) | 1.00 | 0.90 |
| Sneak Attack (Scout) | 1.20 | 0.95 |
| Bribe (Earner) | 0.90 | 0.80 |
| Precision Hit (Specialist) | 1.00 | 0.80 |
Outmaneuver: a real gamble now
Outmaneuver used to guarantee a dodge buff on every successful hit. That's gone — it's now a 30% chance roll to grant the buff at all, on top of the damage nerf above. Its dodge value was bumped from 25% to 30% as partial compensation, but this is a straightforward power-down: don't count on the buff landing every time anymore.
Buffs to make up ground elsewhere
Not everything went down:
- Escape Route — self-heal up from 30% to 40% of max HP; the follow-up damage boost up from 15% to 20%.
- Dismantle — damage multiplier up from 0.60 to 0.75.
- Black Market's double-damage outcome — up from 1.5× to 1.7×.
- Back Up — main-target multiplier up from 0.80 to 0.90; the secondary splash hit up from 0.50 to 0.60.
- Intel Drop — damage up from 0.70 to 0.95.
- Cut Deal — HP steal/self-heal increased from 20% to 30% of the target's current HP.
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