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Patch 0.15.1: The Showdown Screen

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Published: 09 Jul 2026 › Updated: 09 Jul 2026Patch 0.15.1: The Showdown Screen

Patch 0.15.1: The Showdown Screen

Patch 0.15.1: The Showdown Screen

The command deck gets its ranked standing, and every battle now opens on a proper showdown.

This one is about presentation. The /play command deck now leads with your ranked standing and a live count of who is on each ladder, every match opens on a full showdown screen while the fight resolves, and the shop is wearing new pack and potion art. A round of fixes and a couple of renamed items round it out.


🔧 Improved

Your Ranked Standing, Front and Center

The /play command deck now leads with a redesigned standing panel: your league badge, your rating, your climb to the next tier, and your family standings, all in one lit block that animates in as you land on the page. Ghost Ranked got its own monolith hero, and every ladder now shows a live count of how many pilots are queued and playing it right now, so you can see where the action is before you draft.

The redesigned /play ranked standing panel with league badge, rating, tier progress, family rows, and per-ladder live player counts

The Ghost Ranked monolith hero on /play, with the next-window countdown, live active count, and the champion-rules feature cards

Every Battle Opens on a Showdown

When your match starts resolving you no longer sit on a loading ring. You drop straight onto the VS showdown screen, both teams squared off across the arena seam, while the engine works out the result behind it. The reveal lands the moment the battle is ready. It is the same cinematic open the replay uses, brought forward to the wait itself.

Queue Overlay, Cancel, and Per-Format History

The ghost queue now shows a proper overlay while you wait, with a cancel button that actually backs you out. Leaving a queue only dequeues the format you were in, so your other tickets stay put, and your /play history is split per format now, so ranked, ghost, and custom each keep their own record.

Draft Windows That Fit the Format

Ranked draft time now scales with your tier, so the higher-stakes climbs give you room to think, and custom games get longer pick timers to match. You draft against a clock that respects what you are actually playing.

🐛 Fixed

Immersive Screens Stay Immersive

The deposit-delay ops banner no longer intrudes on the screens meant to hold your attention, like a running battle or a pack opening. It still shows up where it belongs.

Pack Shimmer, Shaped to the Pack

The shine sweeping across the shop's hero pack now follows the pack's actual silhouette, instead of spilling into a rectangle around it.

Legendary-Mythic Cards Count as Both

A card that is both Legendary and Mythic now shows up correctly under either filter in the catalog and collection, instead of hiding from one of them.

🎴 Content

New Pack Art: Genesis and Gladius

The Genesis and Gladius booster packs are wearing brand-new art, painted as proper trophy pieces in the Stellarch style. The pack you open should look like it was worth opening.

The new Genesis and Gladius booster pack artwork in the Stellarch shop

Space-Forged Potions, and the Mythic Potion

The potions got a full art refresh with a space-forged look, and the old Gold Potion is now the Mythic Potion, named for the tier it actually serves.

The refreshed space-themed potion art in the Stellarch shop, including the renamed Mythic Potion

The Legendary Shard

The Legendary Potion is now the Legendary Shard, everywhere it appears. Same item, a name that fits the shelf it sits on.


A small patch, a real glow-up for the surfaces you look at most. Thanks for playing the alpha and keep the reports coming.


Read the full illustrated patch notes -> https://stellarch.io/en/changelog/v0.15.1


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