Planning a game or app in Unity 3D
UNITY 3D PLANNING ARTICLE
BEFORE YOU BUILD YOUR UNITY GAME OR APP
PREPARATION
Before you begin to build your Unity 3D game/app, first your must write a storyboard.
PLOT
It is like writing a movie script or diagram. You can draw it as a splash diagram or write it like a movie script.
Numerate The Plan
Step 1, Step 2, Step 3 etc.
CHARACTERS
Include dialogues (for games)
Include geographic moves from one place to another. Include different scenes.
Describe each character before you begin game.
PLANNING
Planning a game or application should take at least a week or two before you build game or app.
Once the plan/storyboard is complete then follow it as you would a road map to get to a destination.
CREATING INTEREST
A good story should have a beginning, a middle and an end and be interrupted by peaks...i.e, there should be QUIET moments and then DRAMATIC moments.
Think of a mountain range and as you cast your eyes across the mountain peaks, these peaks are the dramatic moments in your game/app and the dips between the mountain peaks are the quiet, REFLECTIVE moments in your story.
CONCLUSION
Always draw up a plan or storyboard before actually building the game/app and follow it exactly as you wrote it.
Sometimes you might want to make changes as you go along, but not so much if you actually spent a week or several weeks properly writing it up and planning it well.
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