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A Legendary Summoner why?

sirsmokesalot96

Published: 03 Nov 2025 › Updated: 03 Nov 2025A Legendary Summoner why?

A Legendary Summoner why?

Introduction

Hello ladies and ghouls I hope you had a great weekend and a Happy Halloween. Tomorrow its time to go back to work but today we blog! I hope you were able to burn off the calories from all the candy I know I ate a lot since I did not have a single trick or treater. But enough about that I want to write about a recent modern battle I had. I was not sure if I would win once I saw the other team had a Legendary Risquel Drath summoner card. But I know my mom did not raise a quitter so today was the day I slaid a squirrel and did not even cook it sorry PETA.
https://splinterlands.com/battle/sl_c2a9fe71daee72e4ae4edd50cec73c14

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Welcome To The Battle Field Enemys Last Lineup

My enemy plaid a Risqruel Drath which has to many abilities to count. I still will whoopdatass.

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+1 Ranged Damage

Flying +25% chance to evade attacks from ranged or melee monsters without flying1.
then you can either give two monsters

Impede - Each successful attack reduces the defender's speed by 1.

True Strike - Attacks dont miss
or one monster is given

Taunt - All enemy monsters target this card

True Strike - When defeated, deals 1 physical damage to all enemy units

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Lvl 1 Drybone Megalodon Flank Ability letting his Ape attack from the 2nd posistion
Melee Damage~3
Health~6
Speed ~2
Armor~3

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Lvl Endless Ape
Melee Damage ~ 2
Health ~ 10
Speed ~ 2
Armor ~ 1

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Phlegmunculus not sure how he is a divine construct he looks like frozen piss but i do like his doube attack.
Melee Dmg ~ 1
Ranged Dmg ~ 1 (2 with buff)
Health ~ 2
Speed ~ 1

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Gobson Sniper

Ranged Dmg ~ 2 (3 with buff)
Health ~ 6
Speed ~ 2
Ability ~ Cripple Reducing 1 hp for each hit on a enemy

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Sira

Ranged Dmg ~ 2 (3 with buff)
Health ~ 3
Speed ~ 2
Ability ~Camouflage

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My Lineup

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Lvl 4 Halfling Refugee
Melee Dmg ~ 3
Health ~ 7
Speed ~ 3
Abilities ~ Weary (At round 1 10% chance to skip turn every round after increases hance by 10% up to 80% cant retaliate) Heal (Each turn heal 1/3 Health points rounded down)

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Lvl 5 Drybone Megalodon
Melee Dmg ~ 4
Health ~ 8
Speed ~ 3
Armor ~ 3
Abilities ~ Retaliate (50% chance for a melee attacker to be attacked back.)
Flank (Gives melee monster behind Drybone Megalodon ability to attack from 2nd spot.)

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Lvl 3 Mana Warden
Melee Dmg ~ 3
Health ~ 3
Speed ~ 3
Ability ~ Shield Ward (gives monster in front of him Shield reducing melee damage by 50% rounded up)

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Lvl 6 Quilliun Legionary
Ranged Dmg ~ 2
Health ~ 10
Armor ~ 2
Speed ~ 2
Ability ~ Void (Reduces Magic damage by 50% rounded up) Close Range (Ranged attack from the anyspot including the front position.) Thorns (Melee attackers take 2 damage per attack.)

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Lvl 4 Virid Venomancer
Magic Dmg ~ 2
Health ~ 4
Armor ~ 1
Speed ~ 2
Ability ~ Shield Ward (gives monster in front of him Quilliun Legionary Shield reducing melee damage by 50% rounded up)

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Lvl 3 Portly Cannoneer
Ranged Dmg ~ 2
Health ~ 3
Speed ~ 2
Ability ~ Inspire (Gives each melee attacker +1 melee damage beast mode activated!)

The Game Changers

Virid Venomancer and Mana Warden are the best cards to have for getting to a high rank on a budget have you seen their prices lately? The shield ward ability is amazing especially when pairing it with a monster with void like the Quilliun Legionary. Thanks for any upvotes keep Hiving!

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