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Fallout 3 Walkthrough (Modded) Part 320

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Published: 14 Sept 2023 › Updated: 14 Sept 2023Fallout 3 Walkthrough (Modded) Part 320

Fallout 3 Walkthrough (Modded) Part 320


I went to the Robot Assembly and destroyed the last power generator. It's time to walk into space. This is the sixth episode of Mothership Zeta.

f3part320.jpg

The mods I used in this series are listed here. Also, the complete playlist is now available on Youtube and Odysee

Timestamps are below:

  • 00:48 - The Engineering Core. I go downstairs to take items that spawned there.
  • 02:02 - Frag mines, ammo, and two Nuka Cola Quantum on a wooden crate.
  • 02:24 - Inventory management. The toolbox near the workbench is a safer container.
  • 04:15 - To the Robot Assembly area. Beware of the turrets. Two containers to the southwest.
  • 05:17 - Downstairs to the lower area and fight some Drones. They also teleport from the west side.
  • 06:11 - Containers and shelves.
  • 06:48 - Alien Power Cells are on a shelf behind that table. They may fall on the floor.
  • 07:12 - Two turrets and more Drones further north. The MPLX Novasurge is effective.
  • 07:46 - Another container and shelf to inspect. I go to the corridor nearby and reach another section of the Robot Assembly area.
  • 08:30 - Overloading one turret through its control. I started shooting the enemies to the north, and two turrets were still active.
  • 09:43 - One last turret. I use the Electronic Access Panel to overload the Assembly Line. The explosion opens a hole in the wall, and I walk into the conveyor belt.
  • 10:35 - I place plasma mines in the next section before shooting the lone Alien. The Drones remained in their pods.
  • 11:42 - I place more plasma mines and walk northeast. More enemies appear, and I retreat to the conveyor belt while some mines detonate.
  • 12:12 - One Alien - with more HP - attacks. I tested the MEC Gauss Minigun on him and on the others.
  • 13:40 - I retrieve the Drone Control Device from that stronger Alien. It's looting time. I entered the room below the upper area and found another container + a healing archway.
  • 15:18 - Upstairs to the control panels. More bodies and containers to loot. I check the local map.
  • 16:07 - To the east side. The last generator is downstairs. I disable the coolant system and wait for the explosion. The energy field to the room under the stairs is gone, so I collect more stuff before teleporting to the entrance.
  • 18:21 - I'm in the Engineering Core. The place has more junk and items scattered around. Also, Nuka Quantum and some Alien Power Cells are in a wooden crate near the Alien Workbench.
  • 19:32 - Inventory management and equipment repair. Every area we visit from the Engineering Core (until this point) will become inaccessible once the main quest is finished.
  • 22:21 - I talk to Sally and then take Colonel Hartigan's Space Suit. I equip it before entering the Air Lock To Decompression Chamber. The switch decompresses the next area.
  • 24:49 - I loot the dead enemies before opening the next doors and upstairs.
  • 25:27 - A door and a control near it. The room has containers and Alien Biogel on the table.
  • 25:49 - I open the Door To Space Walk. Sorry, I got distracted by the lens flares.
  • 26:57 - Exposed Panel (01).
  • 27:26 - Exposed Panel (02).
  • 27:42 - Exposed Panel (03).
  • 27:48 - The transporter at the center of the area opens. I levitate again.
  • 28:21 - I reach the Observation Deck. Among the Stars is finished. The Galaxy Ain't Big Enough... begins. I use the switch to recompress the chamber.
  • 29:15 - Enabling the teleportation device to the Engineering Core. The team arrives.
  • 30:36 - I go to the west to another room. A nice view of Earth through the glass floor.
  • 31:22 - The Alien Captain is pissed and blasted something near Earth. Somah talks.
  • 32:34 - The teleporter at the end of the corridor is disabled. I tell Sally to stay while I move forward to the Weapons Lab.
  • 33:24 - Overloading the turret before entering the next area. I place some frag mines before attacking the enemies.
  • 35:38 - A grenade to the Aliens in the upper area to the northwest.
  • 36:31 - Looting the shelves. Thermal view reveals more enemies above me. I open the door in the corridor, revealing a Drone Pod, containers, and some shelves. I missed the unique Atomic Pulverizer - lying on the floor - and only got it in the next episode.
  • 38:19 - The Guardian Drone is now following me. I continue in the corridor and turn to the right to kill an Alien. I check the map before going upstairs. The passage is blocked, so I return to the lateral path leading to the upper area where I killed the Aliens.
  • 40:22 - Sneak attack. More enemies spawn on the teleporters.
  • 41:47 - A container. I return upstairs to disable the energy shields. I walk around, checking which door was previously blocked.
  • 42:25 - One shield is still up.
  • 43:31 - That's the now open path. Aliens on the catwalks. I loot the dead and the containers.
  • 45:55 - Another corridor and two Guardian Drones in the larger room.
  • 46:35 - Alien Power Cell on the floor. My grenade blasted them around.
  • 46:47 - Alien Captive Recorded Log 24 (20 of 25).
  • 47:26 - Containers and Alien Power Cells above them. More stuff on the tables.
  • 48:46 - Disabling energy shield to the west rooms.
  • 49:16 - More Alien Power Cells on the floor.
  • 49:34 - The controls outside the spawn some Brahmins, but the Experimental Weapon Drones don't attack them. They have a unique Drone Cannon Ex-B - which failed to spawn due to user stupidity - so I used console commands to get them.
  • 51:38 - Looting the east side.
  • 52:27 - The next area is a shooting range. The Destabilizer is on display near the teleporter. The controls spawn some creatures in the area below so you can shoot them.
  • 53:48 - A second shooting range. I use the control to spawn more creatures/raiders to shoot them with the Destabilizer. I earned the Xenotech Expert Perk by doing so.

I continue my battle through the upper levels of Mothership Zeta.


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I play and record whatever comes to mind (mostly Fallout). These are long videos with no commentary. You don't have to watch them if you don't like them.

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