oaaguy avatar

Zombie Guilds

oaaguy

Published: 22 Jul 2023 › Updated: 22 Jul 2023Zombie Guilds

Zombie Guilds

Guilds and Brawling are a way of life in the Splinterlands. The Duelling arenas on Mount Mox represent the highest form of combat for would-be champions.
Splinterlands Arena, courtesy of Splinterlands

However, the development process for Guilds is unlike the rest of the game. We can't just start a guild, and buy your way to the top tier. The only way to become a Top Tier Guild, is to battle. And Win. For a very long time... You need to earn merits and build a personal gladius collection. Gladius are portable. But you also need to build your guild up. That takes DEC, and crowns from winning.

For a long time, the DEC contribution was not portable. Now, thanks to the recent Guild Power update, guild contributions benefit the guild, but if circumstances change, your contributions aren't entirely locked in a guild.

But we still have a problem.

The Problem is Crowns belong to the Guild Owner

For a long time, many people felt that the DEC contribution was the most valuable part of the guild. This was especially the case back when the Lodge bonus was the only economic benefit. But we are past that now, and Guild Power has a huge impact to reduce disincentive for guild member contributions.

But crowns remain a real problem. The guild earns crowns together. No single player guild will earn enough crowns to grow meaningfully. But we loyally give all those crowns to the Guild leader and sometimes that backfires and the guild leader disappears...

Just how big is this problem?

Just for context, there are 2015 guilds right now.
I scanned each guild and checked their leader's battle history with https://api2.splinterlands.com/battle/history2?player=LEADER...

Would you like to guess how many of those guilds have a guild leader that has exactly zero games in their public battle history? The answer, I found, was 1221 - that's over 60%...

You might think it's because there are so many abandoned zombie L1 guilds - and yes, there's a lot of them. But only 626 guilds have a guild rating below 300, so that's only a part of the story.

Focusing on top 300 active Guilds

So instead, let's just focus on the top 300 guilds alone, there are 70 guilds where the guild owner isn't battling, brawling or botting.
These are high performing, active guilds... ones that we see brawling every week, and they don't want to leave their guildmates & friends, and neither do they want to give up the thousands of crowns they have accumulated together.
Some of them have a Guild Bank as an owner. But many have owners that left without warning and haven't returned. Or sold all their assets and burned their gladius. Here's the list of guilds in the top 300 with leaders who haven't seen battle in recent history:

RankingGuildLeaderMembersTotal Crowns
13Legendary Dragonslegendary-pool2616865
22Legendary Raptorsraptobank269273
23PeakMonsters [Legion]tacoma267903
26PeakMonsters Piratesmonstersales256731
30PeakMonsters [CHAMPS]peakfighter278860
33PeakMonsters [Hurricane]jarvieguest244046
35Peakmonsters [Asia]peak.asia234904
38CLOWN CORNERdustinjoy420254401
40NFT Italiagienpeart275150
43PeakMonsters Embryonsorrynotsorry276684
47GOAT Gangsteemgoat295895
52Digitspin FuriousChickensdigitspin257339
56PeakMonsters [Vikings]peak.viking277427
67Albionpaleshelter21616
74Immortal Gods 4steemmonstergirl2210920
77Cardinalscardi0215795
78NEW BOT ORDERaruchard223808
81PeakMonsters [Archon]monsterworld245320
82[KoG] Cards Of Furym0r0s226243
87PeakMonsters Landlubberspeakphoto234494
90🦉Owly Farm🦉donma214182
94Admiral - YiSunShinthrallbro150
99Secret Stacherscryptostache214706
108The Furious Chickenstrashdragon213109
130The Shadowalkersshadowalker21192871
147YGG Splinter Sharksliljami95202372
151ZZ9PZAzaphod-42285218
155EMP Money Emperorsemp-money231361
169[TYC] Québecblutengel203231
172Samurai Soul 🌸 LLACss02215987
176Hyper Splintercollywobbles-hs231206
184Canary Islandlegendarycanary231596
185Broke Plebsabsea181833
187Surging Bullsnidorino223502
190Blazar Forceblazar-force222632
191Humen not welcomehive-vault193670
192Fallen Angelsfallen.angels193594
195Splinter Rozimos172924
196GOAT Monstersgoatgang222569
197Bitcoin & Brewscaptaindingus194174
203MetaCulticecreamtony262492
205Raccoons of the Northplakanc183751
215TEAM KRglory7292493
219Immortal Gods 7youlose204284
222PeakMonsters - Feeder 7peakfeeder719507
223Draconiandragunovz13107
224The Syndicatemavrik17662
226NFT Warriorsivan23213174
231Pirate Archersbetaaaa13120
232Phoenix Uraenus (‿!‿)john-chen213551
234T&A Legion IIIjph007183096
238Landlordscandice-d192977
240Spirit Animalscheesenoodle211558
241YGG Roostersjackal-bandit153523
246HD2 MARAUDERS OF CROMdarkse1d217572
250SplinterForge.iosplinterforge172106
251Tokrzmidnightokr202500
252PEAKMONSTERS [BRASIL]darketernals222595
253Hall Of Göndulagustuszarko231217
262Cherry Blossomjohnjustine1659
264kaklase.com 3webpera17615
285💀Splinter Skulls 💀drabs587182942
287cryptomonKeysjmaii182988
288Team Pilokhillbillz211306
289Play to Earn Worldicaro-nz172588
292Citruscitrus-soap250
294Elysiumrhiaji16612
296Hivemonstersdimarius182928
297UTseinkalar191916
299Desperatecryptoseba161

(guild rankings as of one moment in time on July 22)

Possible Solutions always get stuck in quicksand

Whenever people debate this particular situation, people quickly align on one of two sides... either

  1. they give the community guild example, where everyone participates equally, or
  2. they use the sponsored guild example, where a guild leader has paid all the DEC and risks having his guild taken from him.

Obviously these two situations are extremes, but they illustrate that the current system has a problem.

A Potential Solution: the "Guild Layer Cake"

I'm proposing that a potential solution could involve a simple layered guild structure, where a guild members can choose to create a new guild (without probationary period) that optionally sits on top of the original guild.

  • Both guilds participate together in the brawl as a team.
  • Crown and GP contributions are combined for building level purposes.
  • Players can move between the guild layers without probation.
  • Crowns are distributed proportionately to the guilds based on the brawl participation
  • The leader can remove his guild from the collection at any time, or both leaders can merge the guilds. Merging the guilds back would effectively "burn" one of them.
  • This structure creates a single-brawl guild alliance structure...

So if a guild leader leaves the game, or disappears for 6 months... the rest of the guild can pivot to a related guild and keep progressing.

I like this idea for merging small guilds too... allowing smaller guilds to be competitive with older established guilds might be attractive for the game as a whole, and also make guilds an asset that can be built and sold easier. But it might need some additional thought about whether it could become exploitable.

Your thoughts?

Let me know what you think about the concept of a layered guild to deal with these issues, and also whether you can see opportunities or risks from merging guilds?

Leave Zombie Guilds to:

Written by

Read more #brawls posts


Best Posts From oaaguy

We have not curated any of oaaguy's posts yet. But you can encourage our curation team to review posts by visiting them regularly and by referring other readers. Because we give priority to frequently read content.

More Posts From oaaguy