Sometimes, 1 Hitter is Enough
In Splinterlands, we are trying to eliminate the enemy faster than they do it to our team. For getting that purpose, players are often get as much hitter as they can, to deal more damage. But what If we change that and focus on only getting 1 hitter ?
I try it on the battle which you can watch at https://splinterlands.com/battle/sl_361a3673d0ed95d3d41f4d6fbd72c3f9
The ruleset for this battle is :
- 25 mana cap (a medium low mana, thight strategy available)
- Aim True : Always hit and no more miss
- Lost legendary : No legendary, more little monster will appear
- Blood and Sunder : Corrosive Ward for everyone (no repair armor needed)
And for the formation ? Both team are place no hit monster at the front and 2nd position. My main hitter was on the 3rd position as I'm sure enemies love to sneaking at the back. Put the thorn there to hurt back enemies, and get the healing tank after that for survive longer against the sneaker.
Anyway, I have the hitter with the double strike and bloodlust ability, it's one of the powerfull gladiators on the earth element. I try to max out the bloodlust by not letting any monster on my team to attack.
My enemy place 2 sneaker there, as expected, and a sniper behind them. Having the dodge and backfire at the back sounds great to counter my sneaker, except the fact that there is true aim which cause all monsters have no missed attack !
The Battle Review
My strategy is heavily focus on getting the bloodlust, and works well because my enemies don't try to hit her. This strategy very effective when things went right, but can turn into epic fail if the enemy got the torn to hurt her back (I mean, no more hitter to rely on after that, lol).
Do you dare to use my strategy on the battlefield ?
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