Published: 25 Jun 2018 › Updated: 25 Jun 2018
DXVK Version 0.60 Released (Run Direct3D 11 with Vulkan in Wine)
DXVK Version 0.60 has been released.
"DXVK provides a Vulkan-based compatibility layer for DXGI and D3D11, which may be used to run 3D applications on Linux using Wine."
Improvements
- Initial support for 64-bit floating point instructions (#216)
- Improved context flush behaviour for games which use queries incorrectly (#348)
- Frostpunk: Fixed severe performance degradation caused by inefficient query usage by the game
- Optimized use of Vulkan pipeline barriers, leading to higher GPU throughput in some games
- Optimized use of Vulkan descriptor sets, significantly reducing CPU overhead in some games
Bug fixes
- Final Fantasy XV: Fixed flickering geometry issue
- Fixed synchronization issues with UAV rendering
- Fixed rare issue causing DXVK to use incorrect image layouts for render targets
- Timestamp queries now return the correct GPU timer frequency
Compatibility
- Wine 3.10 is now required.
- Support for VK_EXT_vertex_attribute_divisor is now required.
- Removed shader compiler workarounds for Nvidia 390.xx drivers
New recommended driver versions:
- AMD: Mesa 18.1.2
- Nvidia: 396.24.02
Download:
https://github.com/doitsujin/dxvk/releases/tag/v0.60
Leave DXVK Version 0.60 Released (Run Direct3D 11 with Vulkan in Wine) to:
Read more #linux posts
Best Posts From MinTeH
We have not curated any of minteh's posts yet. But you can encourage our curation team to review posts by visiting them regularly and by referring other readers. Because we give priority to frequently read content.