Inventory management made fun :D
This game is glorious fun. Best of all, the demo-mechanics feel pretty complete. It is free to play over here https://thejaspel.itch.io/backpack-hero
It is a turn based procedurally generated dungeon crawler. The interesting mechanic is the bagpack. It is given by square grid which grows as you level up. The type and position of the items influence their effect in battle, like certain items given bonus damage to items in columns, or activate items which are diagonally to it. So layout is everything in the game.
The other mechanics are more basic. You use energy to attack. You can also use energy to reorganize your backpack. There are items that give passive armor but you can use energy to add armor if you have a shield. There also magical energy which powers magical weapons, these generally don't use energy. Magical energy work like real world electric energy in the sense that you need to position the magical item in such a way that it connects to magical power source. Again layout is everything :3
This was a pretty fun build:
The sable do not cost combat energy and the letters give energy if you move them past weapons. So I spend my energy on reorganizing them such that I can move the letters again past the sables :3
I have been playing this for over a month or so in my coffee breaks. There have been a lot of changes since the first version. It gets a lot of support from the community is the sense of finding bugs and optimizing the mechanics.
The great part about this browser game is I end up using completely different tactics each run. The freedom over the game-mechanics is wonderful :3
Cat tax
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- Inventory management made fun :D
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