Time to Try More in Soulkeep
After passing the second level of Soulkeep, I felt like I was finally solid and ready for any challenge. As soon as I entered the third level, I was shocked. The world was on fire! There were two openings for Fiends to spawn from, and each opening was like a torrent pouring down on me.
Of course, I couldn't let it go, so I started editing my defenses. I brought in Charnel Pit, which was crucial for halting the oncoming onslaught. Then I added Gloom Owl, a bird that slowly destroys enemies but has a painful long-term effect. I finished them off with Card Sharp, which dealt quick, painful blows. Finally, I deployed King Trosser, the king of destruction, who dealt heavy blows that felt like the screen was shaking.
I wasn't satisfied with just towers and I also played with Spell cards. I used Cheapo, which freed up some mana so I could build more and create faster Upgrades. I also activated Stew of Doom, which was a bit slow to take effect, but when it works, it wipes an entire line of Fiends from existence.
The game at this level is no joke and you need to plan very carefully. So far, I'm trying to balance defense and offense because if you focus on one way and do not care the next, they'll suddenly burst into the gate and ruin everything. What I've noticed is that the Fiends aren't just coming in more, they're also getting stronger and faster with each passing moment.
I'm currently trying to find the right order of towers and the best timing for using spells. Every attempt teaches me something new. The game is truly amazing, and this third level looks like it's going to blow my mind, but honestly, I'm really enjoying the challenge and don't intend to give up.
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