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Dungeon Heist: Graybox Layout

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Published: 26 Feb 2018 › Updated: 26 Feb 2018Dungeon Heist: Graybox Layout

Dungeon Heist: Graybox Layout

Hey Steemians,

I'm thinking of create an "Dungeon Crawling" type game call Dungeon Heist where you as the player would play the role of villainous rogue who end up mysteriously teleported to an empty jail cell than a hooded man who declared himself "Dungeon Sage." Basically, he not only have shattered the memories of your previous rogue life and cursed you to become a wererat. Despite of your predicament by instinct you figure a way out of broken down cell but realze that you need to traverse labyrinth of dungeons where not only collect shattered gem pieces but also memories that will begin pull all the puzzles together the forge the narrative of this entire journey towards self discovery. As the villainous thief, the player must use their stealth and curse abilities to surpass traps, patrolling monsters, and solving puzzles to be one step closer in defeating the Dungeon Sage.

Overall, I drew the layout of the first dungeon that's going to be modular level design in medium of pencil then I re-drew the entire map as digital artwork with Photoshop and HUION “Penpro Series” Professional Pen Tablet.

Dungeon Heist-Paper Layout:
Dungeon_Heist_Paper-Layout - Copy.png

Dungeon Heist-Finalize:
Dungeon_Heist_FinalMap4.jpg

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