Published: 28 Feb 2018 › Updated: 28 Feb 2018
Mesh Simplification using the GPU
- What is the project about?
It's an algorithm capable of real time mesh simplification using the capabilities of the GPU on Webgl. - Technology Stack
It was developed with threejs, using bootstrap and less for the general appearance of the webpage and the interface. - Roadmap
There's some techniques that i would like to implement like probabilistic octrees, or warping to enhance the memory usage and the quality of the simplification. - How to contribute?
it's my first big project in webgl/threejs, i would like to optimize the code, and reduce the time of simplification.
Link to the github page :https://gomesandres.github.io/RealtimeSimplification
Link to the repository: https://github.com/gomesandres/RealtimeSimplification
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