Time for Range Attack in Chapter 4
Everyday I gain more experience with splinterlands as I have playing so much and in the end I got more experience and this is about strategy and tactics so whatever I win or lose I get a profit in this game and this is not only in the form of experience but Glints and Cards also.
I played a battle with some battle rules but it was a try as I need more cards and in the end I have lost but I learn more about these battle rules as you can see:
High Five
You can summon a maximum of 5 units.Ferocity
All units have Fury (deals double damage if the target has Taunt).
I have to continue in the campaign to collect more cards as I have now an archon and two units and now I have to play in chapter 4 with these cards which seems not to be easy.
Last one was for melee attacks and this one for range attack and the story of it is simple as I have passed it successfully and get a victory:
Your opponent’s attacks usually target your first position, so it’s best to fill it with a tank—a unit with some survivability. If your tank is defeated, your other units move forward. And since ranged attackers can’t attack from the first position, they belong in the very back. That way, they’ll continue to attack until every unit in front of them is destroyed.
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