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Mastering Entropy: Strata

duskalis

Published: 10 Mar 2026 › Updated: 10 Mar 2026Mastering Entropy: Strata

Mastering Entropy: Strata

Elements is the place for seamless, universal materials that are reused many times and applied to any static objects. They do not need the object’s UV unwrap - they use world-space coordinates.

Inside, we logically and efficiently divide these materials by origin:

Human Made - artificial (made by humans), grouped by type and then by subtype: Bitumen, Cement, Metal, Glass, Clay, Fabric, Paint, Synthetic, Wood, etc.

Nature - natural, by environment type and vegetation variety: Rock, Sand, Soil, Grass, Bark.

This classification reflects the real world, simplifies asset organization, and makes scaling and discoverability easier.

We use a multi-layer material structure that lets us combine different properties. Layers can drive both the object’s surface character and effects - dirt, dust, scratches, wetness, and more. We aim to create materials using a seamless technique that automatically tiles in world space from any viewpoint.

#architecture #material

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Learn. Survive. Connect. Open-source UE5 survival game: real places, real systems. Source: github.com/fallintodusk/alis

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