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Dungeon Cities : Mine Vein + House

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Published: 17 May 2026 › Updated: 17 May 2026Dungeon Cities : Mine Vein + House

Dungeon Cities : Mine Vein + House

Within 45 days of announcing the Land Sale, we are proud to launch the second phase of Dungeon Cities' Lands.

Poster-Mine&House.jpg

Players can get their Land by buying Land Deed from the in-game DCD shop before the sale ends.


MINE VEIN

As mentioned in the Land post, Land owners, aka, Barons unlock 4 structures as soon as they claim their Land. One of those structures is the Mine Vein.

MineVein.jpg

Mine Vein produces 6 items -

  1. Convergence Stone
  2. Rune of Ascension
  3. Womitter
  4. Emberfruit
  5. Enhancement Stone
  6. Elixir of Vital Flames
  • A Mine Vein has a total of 10 shafts out of which 2 are unlocked by default at Mine level 1.
  • Every Mine level up unlocks 2 more shafts and a Baron can do so by paying the required amount in DRUBBLE.
  • At level 1, each shaft produces 1 resource. At level 2, each shaft produces 2 resource and so on.
  • If a worker joins the shaft then that particular shaft will produce 3 extra resources.
  • Baron can use rocks in a shaft to increase the chances of getting additional 5 to 10 resources from it.
  • A Magic Shovel can be used to increase chances of a particular resource.

The following table shows the pull rate of different resources from mine shafts based on the shovel used :

Magic Shovel
Womitter
Emberfruit
Enhancement Stone
Elixir of Vital Flames
Convergence Stone
Rune of Ascension
No Shovel
80%
10%
5%
3%
1.5%
0.5%
E class
70%
15%
8%
4%
2.5%
0.5%
D class
0%
70%
15%
10%
4%
1%
C class
0%
0%
70%
15%
10%
5%
B class
0%
0%
0%
70%
20%
10%
A class
0%
0%
0%
0%
70%
30%
S class
0%
0%
0%
0%
0%
100%
Magic Shovel

image.png

Magic Shovel can be obtained by buying Shovel Kit from the exclusive shop for 2 DCXT and opening it.

The following table shows the drop rate of different rarities of magic shovel from the shovel kit:

Magic Shovel Rarity
Pull Chance
E class
40%
D class
25%
C class
15%
B class
10%
A class
7%
S class
3%
Worker
  • Players who don't own a Land fall in the category of workers.
  • Workers can choose to work in a Baron's mine vein by spending 15% of their maximum stamina. In return they are rewarded with 3 random mine resources.
  • A worker can work only in 1 mine every 24 hours.

NOTE : There are plans to increase ways in which players/workers can contribute towards mine and get rewarded proportionally.

Rocks

There is a way to obtain even more resources from a single shaft by using rocks of different rarities. Doing so increases the chance to produce additional 5 to 10 resources per shaft.

A maximum of 10 rocks can be used in a particular shaft. The rarity of rocks being used decides by how much the chance to get extra resources increases.

Rock Rarity
Increase in Chance for Extra Resources
F class
1%
E class
2%
D class
3%
C class
4%
B class
5%
A class
6%
S class
7%
SS class
8%
SSS class
9%
R class
10%

So, lets say, if a baron is using 3 rocks of rarities F, B and R, then the chance of getting additional resources becomes 1% + 5% + 10% = 16%


HOUSE

As mentioned in the Land post, Land owners, aka, Barons unlock 4 structures as soon as they claim their Land. One of those structures is the House.

House.jpg

  • House allows the Baron and Players to sleep and increase their STM and HP regeneration.
  • While sleeping, all actions are restricted till the player decides to wake up.
  • House also allows storage. An item can be moved to and from inventory to storage.
  • An item inside the storage can't be used anywhere.
  • Barons can rent out rooms to other players for a weekly rent.
  • Renters get access to bed, which increases HP & STM regeneration, and storage, which allows the player to store items.

TRAVEL PERMIT

Travel Permit.jpg

Allows the holder to travel between cities without paying DRUBBLE, as long as they have this permit in their inventory.
Cost = 14.99 DCD
Can be bought from the Bronze VIP Tier Shop.


BALANCE CHANGES

  1. Selling price of plants and rocks have been increased.
  2. Marketplace tax is now set at 15%
  3. 3 Food instead of 1 when farming by default
  4. Price of Manure and Seed set at 2 DCXT
  5. 5 to 10 food for adding monster drops in farm and crop field but still risky
  6. Workers get 3 food and 1 manure for working instead of just 1 manure
  7. Crop field also give 3 food by default.


P.S. - I'd like to thank the Hive Dev Fund (HDF) maintained by deathwing@deathwing and blocktrades@blocktrades for the Claude Code Subscription which enabled me to roll out the Land Update Phase 2/3 ahead of schedule. Looking forward to their continued support.



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