Computer-Generated Chess Problem 02877
Here is a new 'KRRBNN vs kbnnp' chess puzzle or problem (whichever you wish to call it) composed by Chesthetica using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame tablebases, neural networks or any kind of machine learning found in traditional AI. You can learn more about the DSNS here. Any chess position with this many pieces could not possibly have been obtained from known endgame databases. Chesthetica is therefore the real McCoy.
White to Play and Mate in 4
Chesthetica v11.64 (Selangor, Malaysia)
Generated on 28 Mar 2020 at 10:46:37 AM
Even with the same version number, each copy of Chesthetica 'evolves' and performs somewhat differently over time. Chesthetica composes everything autonomously (no human intervention) and even chooses the main line of the solution to show you. Did you find this one interesting or have something else to say? Leave a comment below! Take some time to study the analysis and you might appreciate the puzzle a little more.
Solution
<| Amazon | BitChute | Minds | Reddit | WordPress | YouTube |>
Leave Computer-Generated Chess Problem 02877 to:
Read more #chess posts
Best Posts From Chesthetica
We have not curated any of chesthetica's posts yet. But you can encourage our curation team to review posts by visiting them regularly and by referring other readers. Because we give priority to frequently read content.
More Posts From Chesthetica
- Computer-Generated Chess Problem 02892
- Computer-Generated Chess Problem 02891
- Computer-Generated Chess Problem 02890
- Computer-Generated Chess Problem 02889
- Computer-Generated Chess Problem 02888
- Computer-Generated Chess Problem 02887
- Computer-Generated Chess Problem 02886
- Computer-Generated Chess Problem 02885
- Computer-Generated Chess Problem 02884
- Computer-Generated Chess Problem 02883
- Computer-Generated Chess Problem 02882
- Computer-Generated Chess Problem 02881
- Computer-Generated Chess Problem 02880
- Computer-Generated Chess Problem 02879
- Computer-Generated Chess Problem 02878
- Computer-Generated Chess Problem 02877
- Computer-Generated Chess Problem 02876
- Computer-Generated Chess Problem 02875
- Computer-Generated Chess Problem 02874
- Computer-Generated Chess Problem 02873