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Computer-Generated Chess Problem 02870

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Published: 16 Jul 2020 › Updated: 16 Jul 2020Computer-Generated Chess Problem 02870

Computer-Generated Chess Problem 02870

An original 'KQRBP vs kqnp' mate in 3 chess construct composed autonomously by the program, Chesthetica, using the computational creativity approach which doesn't use any kind of traditional AI or even deep learning. Chesthetica has the creative ability to compose positions on an 8x8 canvas that may otherwise take centuries to arise in an actual game, if ever. Any chess position over 7 pieces could not possibly have been derived from an endgame tablebase which today is limited to 7 pieces.

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8/1Q4B1/p7/k7/q2P4/Rn2K3/8/8 w - - 0 1
White to Play and Mate in 3
Chesthetica v11.62 (Selangor, Malaysia)
Generated on 20 Mar 2020 at 1:41:41 AM
Solvability Estimate = Difficult

Chess puzzles are ancient. Some are over a thousand years old but only in the 21st century have computers been able to compose original ones on their own like humans can. White is significantly ahead in material. Try to solve this as quickly as you can. If you like it, please share with others. Note that not all the chess problems are like this. They cover quite the spectrum of solving ability and there are thousands published already. Anyway, if standard chess isn't your thing, you might instead like SSCC.

A Similar Chess Problem by Chesthetica: 01355

Solution

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