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Computer-Generated Chess Problem 02868

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Published: 14 Jul 2020 › Updated: 14 Jul 2020Computer-Generated Chess Problem 02868

Computer-Generated Chess Problem 02868

This is an original 'KQNP vs knp' mate in 3 chess problem generated by the program, Chesthetica, using the approach known as the DSNS from the sub-field of AI, computational creativity. The program can compose problems that may otherwise take decades, centuries or even longer for human composers to think of, or to arise in a real game.

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8/8/6n1/2K1k1P1/3Np3/Q7/8/8 w - - 0 1
White to Play and Mate in 3
Chesthetica v11.62 (Selangor, Malaysia)
Generated on 17 Mar 2020 at 12:17:43 AM
Solvability Estimate = Easy

Most changes to Chesthetica that result in a slightly higher 'version number' are simply to improve the interface, by the way. White is over a rook's worth in material but the precise win in this position still needs to be found. Try to solve this as quickly as you can. If you like it, please share with your friends. Solving chess puzzles like this can also help improve your game.

A Similar Chess Problem by Chesthetica: 02533

Solution

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