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Computer-Generated Chess Problem 02758

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Published: 26 Apr 2020 › Updated: 26 Apr 2020Computer-Generated Chess Problem 02758

Computer-Generated Chess Problem 02758

Here is a 'KQBNNPPP vs kqbpp' mate in 4 chess problem generated by the prototype computer program, Chesthetica, using the Digital Synaptic Neural Substrate AI computational creativity method. There is also no proven limit to the quantity or type of legal compositions that can be automatically generated. Noteworthy here is that a chess position with over 7 pieces could not have been derived or taken from an endgame tablebase because 7 pieces is the present limit.

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8/4b2q/5k1P/2Bp1P2/4p1P1/6QN/8/4N2K w - - 0 1
White to Play and Mate in 4
Chesthetica v11.42 (Selangor, Malaysia)
Generated on 24 Sep 2019 at 6:33:53 AM
Solvability Estimate = Difficult

These chess puzzles are published in order based on the composition date and time stamp above. Due to the sheer volume of compositions generated, the latest ones may therefore only be published later on. Everything composed by Chesthetica is original. Do share and try out some of the others too. Solving chess puzzles like this can be good for your health as it keeps your brain active. It may even delay or prevent dementia.

Solution

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