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Computer-Generated Chess Problem 02754

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Published: 24 Apr 2020 › Updated: 24 Apr 2020Computer-Generated Chess Problem 02754

Computer-Generated Chess Problem 02754

Contemplate this 'KQRBBNPP vs kqrb' mate in 5 chess puzzle or problem (whichever you wish to call it) composed by Chesthetica using the relatively new computational creativity approach called the 'DSNS'. Chesthetica is capable of composing positions that may otherwise take centuries or longer to arise in an actual game; so you can enjoy them right now instead. There is also no proven limit to the quantity or type of legal compositions that can be automatically generated. The position below contains 12 pieces which means it simply could not have been derived even from an existing endgame tablebase which is presently limited to 7 pieces.

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3B2r1/3k4/N1R4P/q3P3/2b5/1BQ5/8/1K6 w - - 0 1
White to Play and Mate in 5
Chesthetica v11.42 (Selangor, Malaysia)
Generated on 20 Sep 2019 at 3:42:31 PM
Solvability Estimate = Moderate

Chesthetica composes only unique or new constructs. If you have seen it before, cite the source and comment below because it is purely coincidental. Do share and try out some of the others too. Solving chess puzzles like this can be good for your health as it keeps your brain active. It may even delay or prevent dementia.

Solution

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