Published: 23 Apr 2020 › Updated: 23 Apr 2020
Computer-Generated Chess Problem 02751
Now, this is a 'KRRB vs kpp' mate in 4 chess construct composed autonomously by Chesthetica using the 'DSNS' computational creativity approach which does not use any kind of machine or deep learning. There is also no proven limit to the quantity or type of legal compositions that can be automatically generated.
White to Play and Mate in 4
Chesthetica v11.32 (Selangor, Malaysia)
Generated on 16 Sep 2019 at 5:11:07 AM
Some of the earliest chess problems by humans are over 10 centuries old but original ones by computer are very recent. White has a decisive material advantage in this position but the winning sequence may not be immediately clear. Try to solve this puzzle. Do try some of the others in the series as well before you go. Solving chess puzzles like this is probably good for your health as it keeps your brain active. Nobody wants something like early-onset Alzheimer's.
A Similar Chess Problem by Chesthetica: 01258
Solution
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